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UnrealShare.VRikersGame

Extends
UnrealGameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.VRikersGame

Variables Summary
Inherited Variables from UnrealShare.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, bCanChangeSkin, bClassicDeathmessages, bCoopWeaponMode, BeaconName, bHumansOnly, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, GameMenuType, GameName, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, HUDType, ItemGoals, KillGoals, LeftMessage, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, ScoreBoardType, Scores, SecretGoals, SentText, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WrongPassword

Functions Summary
function AddDefaultInventory (pawn PlayerPawn)
eventplayerpawn Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass)
functionbool PickupQuery (Pawn Other, Inventory item)
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
functionbool RestartPlayer (pawn aPlayer)
Inherited Functions from UnrealShare.UnrealGameInfo
PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GetBeaconText, GetIntOption, GetKeyValue, GetRules, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, Login, Logout, PickupQuery, PlayerJumpZScaling, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetGameSpeed, ShouldRespawn, StartPlayer, Timer, [


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn )

Login Source code

event playerpawn Login ( string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass )

PickupQuery Source code

function bool PickupQuery ( Pawn Other, Inventory item )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy )

RestartPlayer Source code

function bool RestartPlayer ( pawn aPlayer )


Defaultproperties

defaultproperties
{
     bHumansOnly=True
     DefaultWeapon=None
}

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Creation time: Sun 21/2/2010 23:49:50.385 - Created with UnCodeX