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UnrealShare.VoiceBox

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.VoiceBox

Variables Summary
vectorX
vectorY
vectorZ
VoiceBox
soundBattleSounds[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, BobDamping, bRotatingPickup, bSleepTouch, Charge, DeActivateSound, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function BeginState ()
Playing
function HitWall (vector HitNormal, actor Wall)
Activated
function Timer ()
Playing
function Touch (Actor Other)
Playing
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, CheckTouching, Destroyed, DropFrom, EndState, Fire, GiveTo, HandlePickupQuery, InventoryCapsFloat, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange, [

States Summary
Activated Source code
state Activated
HitWall
Playing Source code
state Playing
BeginState, Timer, Touch


Variables Detail

X Source code

var vector X;

Y Source code

var vector Y;

Z Source code

var vector Z;

VoiceBox

BattleSounds[10] Source code

var(VoiceBox) sound BattleSounds[10];


Functions Detail

BeginState Playing Source code

function BeginState ( )

HitWall Activated Source code

function HitWall ( vector HitNormal, actor Wall )

Timer Playing Source code

function Timer ( )

Touch Playing Source code

function Touch ( Actor Other )


Defaultproperties

defaultproperties
{
     BattleSounds(0)=Sound'UnrealShare.AutoMag.shot'
     BattleSounds(1)=Sound'UnrealShare.flak.expl2'
     BattleSounds(2)=Sound'UnrealShare.AutoMag.shot'
     BattleSounds(3)=Sound'UnrealShare.AutoMag.shot'
     BattleSounds(4)=Sound'UnrealShare.flak.Explode1'
     BattleSounds(5)=Sound'UnrealShare.flak.expl2'
     BattleSounds(6)=Sound'UnrealShare.flak.shot1'
     BattleSounds(7)=Sound'UnrealShare.ASMD.TazerFire'
     BattleSounds(8)=Sound'UnrealShare.Stinger.Ricochet'
     BattleSounds(9)=Sound'UnrealShare.AutoMag.shot'
     bActivatable=True
     bDisplayableInv=True
     PickupMessage="You picked up the Voice Box"
     RespawnTime=30.000000
     PickupViewMesh=Mesh'UnrealShare.VoiceBoxMesh'
     Charge=100
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     Icon=Texture'UnrealShare.Icons.I_VoiceBox'
     RemoteRole=ROLE_DumbProxy
     Mesh=Mesh'UnrealShare.VoiceBoxMesh'
     AmbientGlow=64
     bMeshCurvy=False
     CollisionRadius=18.000000
     CollisionHeight=8.000000
     bCollideWorld=True
}

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Creation time: Sun 21/2/2010 23:49:50.354 - Created with UnCodeX