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UnrealShare.UnrealVideoMenu

Extends
UnrealLongMenu

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealShare.UnrealMenu
         |   
         +-- UnrealShare.UnrealLongMenu
            |   
            +-- UnrealShare.UnrealVideoMenu

Variables Summary
string[255]AvailableRes
boolbLowSoundQuality
boolbLowTextureDetail
floatbrightness
string[32]CurrentRes
string[32]HighText
string[32]LowText
string[64]MenuValues[20]
intMusicVol
intresNum
string[32]Resolutions[16]
intSoundVol

Functions Summary
function DrawMenu (canvas Canvas)
function GetAvailableRes ()
functionbool ProcessLeft ()
functionbool ProcessRight ()
functionbool ProcessSelection ()
Inherited Functions from UnrealShare.UnrealLongMenu
DrawBackGround, DrawHelpPanel, DrawMenu
Inherited Functions from UnrealShare.UnrealMenu
DrawList, DrawSlider, DrawTitle, PlayEnterSound, PlayModifySound, PlaySelectSound


Variables Detail

AvailableRes Source code

var string[255] AvailableRes;

bLowSoundQuality Source code

var bool bLowSoundQuality;

bLowTextureDetail Source code

var bool bLowTextureDetail;

brightness Source code

var float brightness;

CurrentRes Source code

var string[32] CurrentRes;

HighText Source code

var localized string[32] HighText;

LowText Source code

var localized string[32] LowText;

MenuValues[20] Source code

var string[64] MenuValues[20];

MusicVol Source code

var int MusicVol;

resNum Source code

var int resNum;

Resolutions[16] Source code

var string[32] Resolutions[16];

SoundVol Source code

var int SoundVol;


Functions Detail

DrawMenu Source code

function DrawMenu ( canvas Canvas )

GetAvailableRes Source code

function GetAvailableRes ( )

ProcessLeft Source code

function bool ProcessLeft ( )

ProcessRight Source code

function bool ProcessRight ( )

ProcessSelection Source code

function bool ProcessSelection ( )


Defaultproperties

defaultproperties
{
     LowText="Low"
     HighText="High"
     MenuLength=8
     HelpMessage(1)="Adjust display brightness using the left and right arrow keys."
     HelpMessage(2)="Display Unreal in a window. Note that going to a software display mode may remove high detail actors that were visible with hardware acceleration."
     HelpMessage(3)="Use the left and right arrows to select a resolution, and press enter to select this resolution."
     HelpMessage(4)="Use the low texture detail option to improve performance.  Changes to this setting will take effect on the next level change."
     HelpMessage(5)="Adjust the volume of the music using the left and right arrow keys."
     HelpMessage(6)="Adjust the volume of sound effects in the game using the left and right arrow keys."
     HelpMessage(7)="Use the low sound quality option to improve performance on machines with 32 megabytes or less of memory.  Changes to this setting will take effect on the next level change."
     HelpMessage(8)="If true, you will hear voice messages during gametypes that use them."
     MenuList(1)="Brightness"
     MenuList(2)="Toggle Fullscreen Mode"
     MenuList(3)="Select Resolution"
     MenuList(4)="Texture Detail"
     MenuList(5)="Music Volume"
     MenuList(6)="Sound Volume"
     MenuList(7)="Sound Quality"
     MenuList(8)="Voice Messages"
     MenuTitle="AUDIO/VIDEO"
}

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Creation time: Sun 21/2/2010 23:49:50.323 - Created with UnCodeX