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UnrealShare.UnrealTeamGameOptionsMenu

Extends
UnrealDMGameOptionsMenu

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealShare.UnrealMenu
         |   
         +-- UnrealShare.UnrealLongMenu
            |   
            +-- UnrealShare.UnrealGameOptionsMenu
               |   
               +-- UnrealShare.UnrealDMGameOptionsMenu
                  |   
                  +-- UnrealShare.UnrealTeamGameOptionsMenu

Variables Summary
Inherited Variables from UnrealShare.UnrealDMGameOptionsMenu
GameStyle[3]
Inherited Variables from UnrealShare.UnrealGameOptionsMenu
AdvancedHelp, AdvancedString, bCanModifyGore, GameClass, GameType

Functions Summary
function DrawOptions (canvas Canvas, int StartX, int StartY, int Spacing)
function DrawValues (canvas Canvas, int StartX, int StartY, int Spacing)
functionbool ProcessLeft ()
functionbool ProcessRight ()
Inherited Functions from UnrealShare.UnrealDMGameOptionsMenu
DrawOptions, DrawValues, ProcessLeft, ProcessNo, ProcessRight, ProcessSelection, ProcessYes
Inherited Functions from UnrealShare.UnrealGameOptionsMenu
Destroyed, DrawMenu, DrawOptions, DrawValues, MenuProcessInput, PostBeginPlay, ProcessLeft, ProcessRight, ProcessSelection, SaveConfigs


Functions Detail

DrawOptions Source code

function DrawOptions ( canvas Canvas, int StartX, int StartY, int Spacing )

DrawValues Source code

function DrawValues ( canvas Canvas, int StartX, int StartY, int Spacing )

ProcessLeft Source code

function bool ProcessLeft ( )

ProcessRight Source code

function bool ProcessRight ( )


Defaultproperties

defaultproperties
{
     GameClass=Class'UnrealShare.TeamGame'
     MenuLength=10
     HelpMessage(10)="Percentage of damage taken when hit by friendly fire.  Note that you always take full damage from your own weapons."
     MenuList(10)="Friendly Fire Scale"
}

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Creation time: Sun 21/2/2010 23:49:50.307 - Created with UnCodeX