Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.UnrealNewGameMenu

Extends
UnrealGameMenu

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealShare.UnrealMenu
         |   
         +-- UnrealShare.UnrealLongMenu
            |   
            +-- UnrealShare.UnrealGameMenu
               |   
               +-- UnrealShare.UnrealNewGameMenu

Variables Summary
string[128]StartMap

Functions Summary
function Destroyed ()
function DrawMenu (canvas Canvas)
function PostBeginPlay ()
functionbool ProcessSelection ()
function SaveConfigs ()
Inherited Functions from UnrealShare.UnrealGameMenu
DrawMenu, ProcessSelection, SaveConfigs
Inherited Functions from UnrealShare.UnrealLongMenu
DrawBackGround, DrawHelpPanel, DrawMenu


Variables Detail

StartMap Source code

var string[128] StartMap;


Functions Detail

Destroyed Source code

function Destroyed ( )

DrawMenu Source code

function DrawMenu ( canvas Canvas )

PostBeginPlay Source code

function PostBeginPlay ( )

ProcessSelection Source code

function bool ProcessSelection ( )

SaveConfigs Source code

function SaveConfigs ( )


Defaultproperties

defaultproperties
{
     MenuLength=4
     HelpMessage(1)="Tourist mode."
     HelpMessage(2)="Ready for some action!"
     HelpMessage(3)="Not for the faint of heart."
     HelpMessage(4)="Death wish."
     MenuList(1)="EASY"
     MenuList(2)="MEDIUM"
     MenuList(3)="HARD"
     MenuList(4)="UNREAL"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Sun 21/2/2010 23:49:50.229 - Created with UnCodeX