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UnrealShare.UnrealMeshMenu

Extends
UnrealPlayerMenu
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealShare.UnrealMenu
         |   
         +-- UnrealShare.UnrealShortMenu
            |   
            +-- UnrealShare.UnrealPlayerMenu
               |   
               +-- UnrealShare.UnrealMeshMenu

Variables Summary
string[32]GamePassword
intNumPlayerClasses
string[32]PlayerClasses[16]
intPlayerClassNum
boolSinglePlayerOnly
string[128]StartMap
Inherited Variables from UnrealShare.UnrealPlayerMenu
bPulseDown, bSetup, ClassString, CurrentTeam, PlayerName, PreferredSkin, RealOwner, Teams[4]
Inherited Variables from UnrealShare.UnrealShortMenu
bPulseDown, MenuFadeTimes[24], PulseTime, TitleFadeTime

Functions Summary
functionclass<PlayerPawnChangeMesh ()
function DrawMenu (canvas Canvas)
function LoadAllMeshes ()
function PostBeginPlay ()
functionbool ProcessLeft ()
function ProcessMenuInput (coerce string[64] InputString)
function ProcessMenuUpdate (coerce string[64] InputString)
functionbool ProcessRight ()
functionbool ProcessSelection ()
function SetUpDisplay ()
function UpdatePlayerClass (string[32] NewClass, int Offset)
Inherited Functions from UnrealShare.UnrealPlayerMenu
DrawMenu, ExitMenu, FindSkin, MenuTick, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuUpdate, ProcessRight, ProcessSelection, SaveConfigs, SetUpDisplay
Inherited Functions from UnrealShare.UnrealShortMenu
DrawFadeList, DrawFadeString, DrawFadeTitle, DrawHelpPanel, MenuTick


Variables Detail

GamePassword Source code

var string[32] GamePassword;

NumPlayerClasses Source code

var int NumPlayerClasses;

PlayerClasses[16] Source code

var string[32] PlayerClasses[16];

PlayerClassNum Source code

var int PlayerClassNum;

SinglePlayerOnly Source code

var bool SinglePlayerOnly;

StartMap Source code

var string[128] StartMap;


Functions Detail

ChangeMesh Source code

function class<PlayerPawn> ChangeMesh ( )

DrawMenu Source code

function DrawMenu ( canvas Canvas )

LoadAllMeshes Source code

function LoadAllMeshes ( )

PostBeginPlay Source code

function PostBeginPlay ( )

ProcessLeft Source code

function bool ProcessLeft ( )

ProcessMenuInput Source code

function ProcessMenuInput ( coerce string[64] InputString )

ProcessMenuUpdate Source code

function ProcessMenuUpdate ( coerce string[64] InputString )

ProcessRight Source code

function bool ProcessRight ( )

ProcessSelection Source code

function bool ProcessSelection ( )

SetUpDisplay Source code

function SetUpDisplay ( )

UpdatePlayerClass Source code

function UpdatePlayerClass ( string[32] NewClass, int Offset )


Defaultproperties

defaultproperties
{
     Selection=6
     MenuLength=6
     HelpMessage(4)="Change your class using the left and right arrow keys."
     HelpMessage(5)="Enter the admin password here, or game password if required."
     HelpMessage(6)="Press enter to start game."
     MenuList(4)="Class:"
     MenuList(5)="Password:"
     MenuList(6)="Start Game"
}

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Creation time: Sun 21/2/2010 23:49:50.214 - Created with UnCodeX