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UnrealShare.UnrealHUD

Extends
HUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- UnrealShare.UnrealHUD

Direct Known Subclasses:

EndgameHud, IntroNullHud, SpectatorHud, UnrealTeamHUD

Variables Summary
boolbDisplayTran
boolbFlashTranslator
string[255]CurrentMessage
floatIdentifyFadeTime
string[32]IdentifyHealth
string[32]IdentifyName
PawnIdentifyTarget
floatMOTDFadeOutTime
intTranslatorTimer
UnrealHUD
intCount
intCurTranY
intSizeY
intTranslatorY
string[64]VersionMessage
Inherited Variables from Engine.HUD
Crosshair, HudMode, MainMenu, MainMenuType
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function ChangeCrosshair (int d)
function ChangeHud (int d)
function CreateMenu ()
function DisplayMenu (canvas Canvas)
functionbool DisplayMessages (canvas Canvas)
function DisplayProgressMessage (canvas Canvas)
function DrawAmmo (Canvas Canvas, int X, int Y)
function DrawArmor (Canvas Canvas, int X, int Y, bool bDrawOne)
function DrawCrossHair (canvas Canvas, int StartX, int StartY)
function DrawFragCount (Canvas Canvas, int X, int Y)
function DrawHealth (Canvas Canvas, int X, int Y)
function DrawHudIcon (Canvas Canvas, int X, int Y, Inventory Item)
function DrawIconValue (Canvas Canvas, int Amount)
function DrawIdentifyInfo (canvas Canvas, float PosX, float PosY)
function DrawInventory (Canvas Canvas, int X, int Y, bool bDrawOne)
function DrawMOTD (Canvas Canvas)
function DrawNumberOf (Canvas Canvas, int NumberOf, int X, int Y)
function DrawTypingPrompt (canvas Canvas, console Console)
function HUDSetup (canvas canvas)
function PostBeginPlay ()
function PostRender (canvas Canvas)
function PreRender (canvas Canvas)
function SetTeam0Color1 (canvas Canvas)
function SetTeam0Color2 (canvas Canvas)
function SetTeam1Color1 (canvas Canvas)
function SetTeam1Color2 (canvas Canvas)
function Tick (float DeltaTime)
functionbool TraceIdentify (canvas Canvas)
Inherited Functions from Engine.HUD
ChangeCrosshair, ChangeHud, DisplayMessages, DrawCrossHair, InputNumber, PlayReceivedMessage, PostRender, PreRender, RenderOverlays
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

bDisplayTran Source code

var bool bDisplayTran;

bFlashTranslator Source code

var bool bFlashTranslator;

CurrentMessage Source code

var string[255] CurrentMessage;

IdentifyFadeTime Source code

var float IdentifyFadeTime;

IdentifyHealth Source code

var localized string[32] IdentifyHealth;

IdentifyName Source code

var localized string[32] IdentifyName;

IdentifyTarget Source code

var Pawn IdentifyTarget;

MOTDFadeOutTime Source code

var float MOTDFadeOutTime;

TranslatorTimer Source code

var int TranslatorTimer;

UnrealHUD

Count Source code

var(UnrealHUD) int Count;

CurTranY Source code

var(UnrealHUD) int CurTranY;

SizeY Source code

var(UnrealHUD) int SizeY;

TranslatorY Source code

var(UnrealHUD) int TranslatorY;

VersionMessage Source code

var(UnrealHUD) localized string[64] VersionMessage;


Functions Detail

ChangeCrosshair Source code

simulated function ChangeCrosshair ( int d )

ChangeHud Source code

simulated function ChangeHud ( int d )

CreateMenu Source code

simulated function CreateMenu ( )

DisplayMenu Source code

simulated function DisplayMenu ( canvas Canvas )

DisplayMessages Source code

simulated function bool DisplayMessages ( canvas Canvas )

DisplayProgressMessage Source code

simulated function DisplayProgressMessage ( canvas Canvas )

DrawAmmo Source code

simulated function DrawAmmo ( Canvas Canvas, int X, int Y )

DrawArmor Source code

simulated function DrawArmor ( Canvas Canvas, int X, int Y, bool bDrawOne )

DrawCrossHair Source code

simulated function DrawCrossHair ( canvas Canvas, int StartX, int StartY )

DrawFragCount Source code

simulated function DrawFragCount ( Canvas Canvas, int X, int Y )

DrawHealth Source code

simulated function DrawHealth ( Canvas Canvas, int X, int Y )

DrawHudIcon Source code

simulated function DrawHudIcon ( Canvas Canvas, int X, int Y, Inventory Item )

DrawIconValue Source code

simulated function DrawIconValue ( Canvas Canvas, int Amount )

DrawIdentifyInfo Source code

simulated function DrawIdentifyInfo ( canvas Canvas, float PosX, float PosY )

DrawInventory Source code

simulated function DrawInventory ( Canvas Canvas, int X, int Y, bool bDrawOne )

DrawMOTD Source code

simulated function DrawMOTD ( Canvas Canvas )

DrawNumberOf Source code

simulated function DrawNumberOf ( Canvas Canvas, int NumberOf, int X, int Y )

DrawTypingPrompt Source code

simulated function DrawTypingPrompt ( canvas Canvas, console Console )

HUDSetup Source code

simulated function HUDSetup ( canvas canvas )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PostRender Source code

simulated function PostRender ( canvas Canvas )

PreRender Source code

simulated function PreRender ( canvas Canvas )

SetTeam0Color1 Source code

simulated function SetTeam0Color1 ( canvas Canvas )

SetTeam0Color2 Source code

simulated function SetTeam0Color2 ( canvas Canvas )

SetTeam1Color1 Source code

simulated function SetTeam1Color1 ( canvas Canvas )

SetTeam1Color2 Source code

simulated function SetTeam1Color2 ( canvas Canvas )

Tick Source code

simulated function Tick ( float DeltaTime )

TraceIdentify Source code

simulated function bool TraceIdentify ( canvas Canvas )


Defaultproperties

defaultproperties
{
     TranslatorY=-128
     CurTranY=-128
     IdentifyName="Name"
     IdentifyHealth="Health"
     VersionMessage="Version"
     MainMenuType=Class'UnrealShare.UnrealMainMenu'
}

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Creation time: Sun 21/2/2010 23:49:50.120 - Created with UnCodeX