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UnrealShare.UnrealGameInfo

Extends
GameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo

Direct Known Subclasses:

CoopGame, DeathMatchGame, EndGame, EntryGameInfo, Intro, SinglePlayer, VRikersGame

Variables Summary
DeathMessage
string[32]BurnedMessage
string[32]CorrodedMessage
string[32]DeathMessage[32]
string[32]DeathModifier[5]
string[32]DeathPrep
string[32]DeathTerm
string[32]DeathVerb
string[32]DrownedMessage
string[32]ExplodeMessage
string[32]FallMessage
string[32]HackedMessage
string[32]HeadLossMessage[2]
string[128]MajorDeathMessage[8]
string[32]SuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, bCanChangeSkin, bClassicDeathmessages, bCoopWeaponMode, BeaconName, bHumansOnly, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, GameMenuType, GameName, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, HUDType, ItemGoals, KillGoals, LeftMessage, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, ScoreBoardType, Scores, SecretGoals, SentText, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WrongPassword

Functions Summary
function PlaySpawnEffect (inventory Inv)
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound)
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
functionbool ShouldRespawn (Actor Other)
functionstring [ (] PlayerKillMessage(name damageType, pawn Other)
functionstring [ (] KillMessage(name damageType, pawn Other)
functionstring [ (] CreatureKillMessage(name damageType, pawn Other)
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GetBeaconText, GetIntOption, GetKeyValue, GetRules, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, Login, Logout, PickupQuery, PlayerJumpZScaling, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetGameSpeed, ShouldRespawn, StartPlayer, Timer, [


Variables Detail

DeathMessage

BurnedMessage Source code

var(DeathMessage) localized string[32] BurnedMessage;

CorrodedMessage Source code

var(DeathMessage) localized string[32] CorrodedMessage;

DeathMessage[32] Source code

var(DeathMessage) localized string[32] DeathMessage[32];

DeathModifier[5] Source code

var(DeathMessage) localized string[32] DeathModifier[5];

DeathPrep Source code

var(DeathMessage) localized string[32] DeathPrep;

DeathTerm Source code

var(DeathMessage) localized string[32] DeathTerm;

DeathVerb Source code

var(DeathMessage) localized string[32] DeathVerb;

DrownedMessage Source code

var(DeathMessage) localized string[32] DrownedMessage;

ExplodeMessage Source code

var(DeathMessage) localized string[32] ExplodeMessage;

FallMessage Source code

var(DeathMessage) localized string[32] FallMessage;

HackedMessage Source code

var(DeathMessage) localized string[32] HackedMessage;

HeadLossMessage[2] Source code

var(DeathMessage) localized string[32] HeadLossMessage[2];

MajorDeathMessage[8] Source code

var(DeathMessage) localized string[128] MajorDeathMessage[8];

SuicideMessage Source code

var(DeathMessage) localized string[32] SuicideMessage;


Functions Detail

PlaySpawnEffect Source code

function PlaySpawnEffect ( inventory Inv )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy )

ShouldRespawn Source code

function bool ShouldRespawn ( Actor Other )

[ Source code

function string [ ( ] PlayerKillMessage(name damageType, pawn Other )

[ Source code

function string [ ( ] KillMessage(name damageType, pawn Other )

[ Source code

function string [ ( ] CreatureKillMessage(name damageType, pawn Other )


Defaultproperties

defaultproperties
{
     DeathMessage(0)="killed"
     DeathMessage(1)="ruled"
     DeathMessage(2)="smoked"
     DeathMessage(3)="slaughtered"
     DeathMessage(4)="annihilated"
     DeathMessage(5)="put down"
     DeathMessage(6)="splooged"
     DeathMessage(7)="perforated"
     DeathMessage(8)="shredded"
     DeathMessage(9)="destroyed"
     DeathMessage(10)="whacked"
     DeathMessage(11)="canned"
     DeathMessage(12)="busted"
     DeathMessage(13)="creamed"
     DeathMessage(14)="smeared"
     DeathMessage(15)="shut out"
     DeathMessage(16)="beaten down"
     DeathMessage(17)="smacked down"
     DeathMessage(18)="pureed"
     DeathMessage(19)="sliced"
     DeathMessage(20)="diced"
     DeathMessage(21)="ripped"
     DeathMessage(22)="blasted"
     DeathMessage(23)="torn up"
     DeathMessage(24)="spanked"
     DeathMessage(25)="eviscerated"
     DeathMessage(26)="neutered"
     DeathMessage(27)="whipped"
     DeathMessage(28)="shafted"
     DeathMessage(29)="trashed"
     DeathMessage(30)="smashed"
     DeathMessage(31)="trounced"
     DeathModifier(0)="thoroughly "
     DeathModifier(1)="completely "
     DeathModifier(2)="absolutely "
     DeathModifier(3)="totally "
     DeathModifier(4)="utterly "
     MajorDeathMessage(0)="ripped a new one"
     MajorDeathMessage(1)="messed up real bad"
     MajorDeathMessage(2)="given a new definition of pain"
     HeadLossMessage(0)="decapitated"
     HeadLossMessage(1)="beheaded"
     DeathVerb=" was "
     DeathPrep=" by "
     DeathTerm="killed"
     ExplodeMessage=" was blown up"
     SuicideMessage=" had a sudden heart attack."
     FallMessage=" left a small crater."
     DrownedMessage=" forgot to come up for air."
     BurnedMessage=" was incinerated"
     CorrodedMessage=" was slimed"
     HackedMessage=" was hacked"
     DefaultPlayerClass=Class'UnrealShare.MaleThree'
     DefaultWeapon=Class'UnrealShare.DispersionPistol'
     GameMenuType=Class'UnrealShare.UnrealGameOptionsMenu'
     HUDType=Class'UnrealShare.UnrealHUD'
     WaterZoneType=Class'UnrealShare.WaterZone'
}

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Creation time: Sun 21/2/2010 23:49:50.089 - Created with UnCodeX