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UnrealShare.UnrealDMGameOptionsMenu

Extends
UnrealGameOptionsMenu

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealShare.UnrealMenu
         |   
         +-- UnrealShare.UnrealLongMenu
            |   
            +-- UnrealShare.UnrealGameOptionsMenu
               |   
               +-- UnrealShare.UnrealDMGameOptionsMenu

Direct Known Subclasses:

UnrealTeamGameOptionsMenu

Variables Summary
UnrealDMGameOptionsMenu
string[32]GameStyle[3]
Inherited Variables from UnrealShare.UnrealGameOptionsMenu
AdvancedHelp, AdvancedString, bCanModifyGore, GameClass, GameType

Functions Summary
function DrawOptions (canvas Canvas, int StartX, int StartY, int Spacing)
function DrawValues (canvas Canvas, int StartX, int StartY, int Spacing)
functionbool ProcessLeft ()
functionbool ProcessNo ()
functionbool ProcessRight ()
functionbool ProcessSelection ()
functionbool ProcessYes ()
Inherited Functions from UnrealShare.UnrealGameOptionsMenu
Destroyed, DrawMenu, DrawOptions, DrawValues, MenuProcessInput, PostBeginPlay, ProcessLeft, ProcessRight, ProcessSelection, SaveConfigs
Inherited Functions from UnrealShare.UnrealLongMenu
DrawBackGround, DrawHelpPanel, DrawMenu


Variables Detail

UnrealDMGameOptionsMenu

GameStyle[3] Source code

var(UnrealDMGameOptionsMenu) localized string[32] GameStyle[3];


Functions Detail

DrawOptions Source code

function DrawOptions ( canvas Canvas, int StartX, int StartY, int Spacing )

DrawValues Source code

function DrawValues ( canvas Canvas, int StartX, int StartY, int Spacing )

ProcessLeft Source code

function bool ProcessLeft ( )

ProcessNo Source code

function bool ProcessNo ( )

ProcessRight Source code

function bool ProcessRight ( )

ProcessSelection Source code

function bool ProcessSelection ( )

ProcessYes Source code

function bool ProcessYes ( )


Defaultproperties

defaultproperties
{
     GameStyle(0)="Classic"
     GameStyle(1)="Hardcore"
     GameStyle(2)="Turbo"
     GameClass=Class'UnrealShare.DeathMatchGame'
     MenuLength=9
     HelpMessage(3)="Number of frags scored by leading player to end game.  If 0, there is no limit."
     HelpMessage(4)="Time limit (in minutes) to end game.  If 0, there is no limit."
     HelpMessage(5)="Maximum number of players allowed in the game."
     HelpMessage(6)="If Weapons Stay is enabled, weapons respawn instantly, but can only be picked up once by a given player."
     HelpMessage(7)="Configure bot game and individual parameters."
     HelpMessage(8)="Choose Game Style:  Hardcore game speed is faster and weapons do more damage than Classic. Turbo is Hardcore with really fast movement."
     HelpMessage(9)="Classic or new style (weapon based) deathmessages."
     MenuList(3)="Frag limit"
     MenuList(4)="Time Limit"
     MenuList(5)="Max Players"
     MenuList(6)="Weapons Stay"
     MenuList(7)="Configure Bots"
     MenuList(8)="Game Style"
     MenuList(9)="DeathMessages"
}

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Creation time: Sun 21/2/2010 23:49:50.073 - Created with UnCodeX