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UnrealShare.TranslatorEvent

Extends
Triggers

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- UnrealShare.TranslatorEvent

Variables Summary
boolbHitDelay
boolbHitOnce
TranslatorTrans
floatTriggerTime
TranslatorEvent
string[255]AltMessage
boolbTriggerAltMessage
boolbTriggerOnly
string[255]Hint
string[255]Message
String[64]M_NewMessage
String[64]M_TransMessage
soundNewMessageSound
floatReTriggerDelay
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function Timer ()
function Touch (actor Other)
function Trigger (actor Other, pawn EventInstigator)
function UnTouch (actor Other)
function UnTrigger (actor Other, pawn EventInstigator)
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

bHitDelay Source code

var bool bHitDelay;

bHitOnce Source code

var bool bHitOnce;

Trans Source code

var Translator Trans;

TriggerTime Source code

var float TriggerTime;

TranslatorEvent

AltMessage Source code

var(TranslatorEvent) localized string[255] AltMessage;

bTriggerAltMessage Source code

var(TranslatorEvent) bool bTriggerAltMessage;

bTriggerOnly Source code

var(TranslatorEvent) bool bTriggerOnly;

Hint Source code

var(TranslatorEvent) localized string[255] Hint;

Message Source code

var(TranslatorEvent) localized string[255] Message;

M_NewMessage Source code

var(TranslatorEvent) localized String[64] M_NewMessage;

M_TransMessage Source code

var(TranslatorEvent) localized String[64] M_TransMessage;

NewMessageSound Source code

var(TranslatorEvent) sound NewMessageSound;

ReTriggerDelay Source code

var(TranslatorEvent) float ReTriggerDelay;


Functions Detail

Timer Source code

function Timer ( )

Touch Source code

function Touch ( actor Other )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )

UnTouch Source code

function UnTouch ( actor Other )

UnTrigger Source code

function UnTrigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
     NewMessageSound=Sound'UnrealShare.Pickups.TransA3'
     ReTriggerDelay=0.250000
     M_NewMessage="New Translator Message"
     M_TransMessage="Translator Message"
     Texture=Texture'UnrealShare.S_Message'
}

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Creation time: Sun 21/2/2010 23:49:49.839 - Created with UnCodeX