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UnrealShare.Suits

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Suits

Direct Known Subclasses:

AsbestosSuit, KevlarSuit, ToxinSuit

Variables Summary
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, BobDamping, bRotatingPickup, bSleepTouch, Charge, DeActivateSound, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function PickupFunction (Pawn Other)
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, CheckTouching, Destroyed, DropFrom, EndState, Fire, GiveTo, HandlePickupQuery, InventoryCapsFloat, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange, [


Functions Detail

PickupFunction Source code

function PickupFunction ( Pawn Other )


Defaultproperties

defaultproperties
{
     bDisplayableInv=True
     RespawnTime=30.000000
     PickupViewMesh=Mesh'UnrealShare.Suit'
     ProtectionType1=ProtectNone
     ProtectionType2=ProtectNone
     Icon=Texture'UnrealShare.Icons.I_Suit'
     RemoteRole=ROLE_DumbProxy
     DrawType=DT_None
     AmbientGlow=64
     bMeshCurvy=False
     CollisionRadius=26.000000
     CollisionHeight=39.000000
}

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Creation time: Sun 21/2/2010 23:49:49.590 - Created with UnCodeX