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UnrealShare.SpriteExplosion

Extends
Effects

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.SpriteExplosion

Variables Summary
inti
SpriteExplosion
Textures_Exp[20]
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function BeginPlay ()
function Tick (float DeltaTime)
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

i Source code

var int i;

SpriteExplosion

s_Exp[20] Source code

var(SpriteExplosion) Texture s_Exp[20];


Functions Detail

BeginPlay Source code

simulated function BeginPlay ( )

Tick Source code

simulated function Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
     s_Exp(1)=Texture'UnrealShare.s_Exp001'
     s_Exp(2)=Texture'UnrealShare.s_Exp002'
     s_Exp(3)=Texture'UnrealShare.s_Exp003'
     s_Exp(4)=Texture'UnrealShare.s_Exp004'
     s_Exp(5)=Texture'UnrealShare.s_Exp005'
     s_Exp(6)=Texture'UnrealShare.s_Exp006'
     s_Exp(7)=Texture'UnrealShare.s_Exp007'
     s_Exp(8)=Texture'UnrealShare.s_Exp008'
     s_Exp(9)=Texture'UnrealShare.s_Exp009'
     s_Exp(10)=Texture'UnrealShare.s_Exp010'
     s_Exp(11)=Texture'UnrealShare.s_Exp011'
     s_Exp(12)=Texture'UnrealShare.s_Exp012'
     s_Exp(13)=Texture'UnrealShare.s_Exp013'
     s_Exp(14)=Texture'UnrealShare.s_Exp014'
     s_Exp(15)=Texture'UnrealShare.s_Exp015'
     s_Exp(16)=Texture'UnrealShare.s_Exp016'
     s_Exp(17)=Texture'UnrealShare.s_Exp017'
     s_Exp(18)=Texture'UnrealShare.s_Exp018'
     s_Exp(19)=Texture'UnrealShare.s_Exp019'
     RemoteRole=ROLE_SimulatedProxy
     DrawType=DT_Sprite
     Texture=Texture'UnrealShare.s_Exp001'
     AmbientGlow=160
}

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Creation time: Sun 21/2/2010 23:49:49.465 - Created with UnCodeX