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UnrealShare.Sparks

Extends
Effects

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.Sparks

Variables Summary
inti
floatNextSparkTime
intNumSpawnedNow
Sparks
intAngularDeviation
floatMaxBetweenTime
floatMaxBrightness
floatMaxBurnTime
intMaxSpawnedAtOnce
floatMaxSpawnSpeed
floatMinBetweenTime
floatMinBrightness
floatMinBurnTime
intMinSpawnedAtOnce
floatMinSpawnSpeed
rotatorSpawnCenterDir
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function MoreSparks ()
StartState
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [

States Summary
StartState Source code
auto state StartState
MoreSparks


Variables Detail

i Source code

var int i;

NextSparkTime Source code

var float NextSparkTime;

NumSpawnedNow Source code

var int NumSpawnedNow;

Sparks

AngularDeviation Source code

var(Sparks) int AngularDeviation;

MaxBetweenTime Source code

var(Sparks) float MaxBetweenTime;

MaxBrightness Source code

var(Sparks) float MaxBrightness;

MaxBurnTime Source code

var(Sparks) float MaxBurnTime;

MaxSpawnedAtOnce Source code

var(Sparks) int MaxSpawnedAtOnce;

MaxSpawnSpeed Source code

var(Sparks) float MaxSpawnSpeed;

MinBetweenTime Source code

var(Sparks) float MinBetweenTime;

MinBrightness Source code

var(Sparks) float MinBrightness;

MinBurnTime Source code

var(Sparks) float MinBurnTime;

MinSpawnedAtOnce Source code

var(Sparks) int MinSpawnedAtOnce;

MinSpawnSpeed Source code

var(Sparks) float MinSpawnSpeed;

SpawnCenterDir Source code

var(Sparks) rotator SpawnCenterDir;


Functions Detail

MoreSparks StartState Source code

function MoreSparks ( )


Defaultproperties

defaultproperties
{
     MinBetweenTime=0.400000
     MaxBetweenTime=1.000000
     MinSpawnedAtOnce=1
     MaxSpawnedAtOnce=3
     MinSpawnSpeed=200.000000
     MaxSpawnSpeed=300.000000
     MinBurnTime=0.400000
     MaxBurnTime=1.000000
     MinBrightness=0.700000
     MaxBrightness=1.000000
     bHidden=True
     bNetTemporary=False
     LifeSpan=1000.000000
     DrawType=DT_Mesh
     Mesh=Mesh'UnrealShare.bolt1'
     LightBrightness=78
     LightHue=96
     LightSaturation=224
     LightRadius=4
}

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Creation time: Sun 21/2/2010 23:49:49.387 - Created with UnCodeX