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UnrealShare.SlimeZone

Extends
ZoneInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- UnrealShare.SlimeZone

Variables Summary
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bFogZone, bGravityZone, bKillZone, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, Gain[6], LocationStrings[4], MasterGain, MaxCarcasses, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneVelocity

Functions Summary
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, PreBeginPlay, Trigger, ZoneActors


Defaultproperties

defaultproperties
{
     DamagePerSec=40
     DamageType=Corroded
     EntrySound=Sound'UnrealShare.Generic.LavaEn'
     ExitSound=Sound'UnrealShare.Generic.LavaEx'
     EntryActor=Class'UnrealShare.GreenSmokePuff'
     ExitActor=Class'UnrealShare.GreenSmokePuff'
     bWaterZone=True
     bPainZone=True
     bDestructive=True
     ViewFlash=(X=-0.117200,Y=-0.117200,Z=-0.117200)
     ViewFog=(X=0.187500,Y=0.281250,Z=0.093750)
}

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Creation time: Sun 21/2/2010 23:49:49.231 - Created with UnCodeX