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UnrealShare.ShieldBelt

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.ShieldBelt

Direct Known Subclasses:

PowerShield

Variables Summary
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, BobDamping, bRotatingPickup, bSleepTouch, Charge, DeActivateSound, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function ArmorImpactEffect (vector HitLocation)
function Destroyed ()
function PickupFunction (Pawn Other)
function Timer ()
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, CheckTouching, Destroyed, DropFrom, EndState, Fire, GiveTo, HandlePickupQuery, InventoryCapsFloat, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange, [


Functions Detail

ArmorImpactEffect Source code

function ArmorImpactEffect ( vector HitLocation )

Destroyed Source code

function Destroyed ( )

PickupFunction Source code

function PickupFunction ( Pawn Other )

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     bDisplayableInv=True
     PickupMessage="You got the Shield Belt"
     RespawnTime=60.000000
     PickupViewMesh=Mesh'UnrealShare.ShieldBeltMesh'
     ProtectionType1=ProtectNone
     ProtectionType2=ProtectNone
     Charge=100
     ArmorAbsorption=100
     bIsAnArmor=True
     AbsorptionPriority=10
     PickupSound=Sound'UnrealShare.Pickups.BeltSnd'
     DeActivateSound=Sound'UnrealShare.Pickups.Sbelthe2'
     Icon=Texture'UnrealShare.Icons.I_ShieldBelt'
     RemoteRole=ROLE_DumbProxy
     Mesh=Mesh'UnrealShare.ShieldBeltMesh'
     AmbientGlow=64
     bMeshCurvy=False
     CollisionRadius=20.000000
     CollisionHeight=5.000000
}

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Creation time: Sun 21/2/2010 23:49:49.059 - Created with UnCodeX