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UnrealShare.SCUBAGear

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.SCUBAGear

Variables Summary
vectorX
vectorY
vectorZ
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, BobDamping, bRotatingPickup, bSleepTouch, Charge, DeActivateSound, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function endstate ()
Activated
functioninventory PrioritizeArmor (int Damage, name DamageType, vector HitLocation)
function Timer ()
Activated
function UsedUp ()
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, CheckTouching, Destroyed, DropFrom, EndState, Fire, GiveTo, HandlePickupQuery, InventoryCapsFloat, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange, [

States Summary
Activated Source code
state Activated
endstate, Timer
DeActivated Source code
state DeActivated


Variables Detail

X Source code

var vector X;

Y Source code

var vector Y;

Z Source code

var vector Z;


Functions Detail

endstate Activated Source code

function endstate ( )

PrioritizeArmor Source code

function inventory PrioritizeArmor ( int Damage, name DamageType, vector HitLocation )

Timer Activated Source code

function Timer ( )

UsedUp Source code

function UsedUp ( )


Defaultproperties

defaultproperties
{
     bActivatable=True
     bDisplayableInv=True
     PickupMessage="You picked up the SCUBA gear"
     RespawnTime=20.000000
     PickupViewMesh=Mesh'UnrealShare.Scuba'
     Charge=1200
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     ActivateSound=Sound'UnrealShare.Pickups.Scubal1'
     DeActivateSound=Sound'UnrealShare.Pickups.Scubada1'
     RespawnSound=Sound'UnrealShare.Pickups.Scubal2'
     Icon=Texture'UnrealShare.Icons.I_Scuba'
     RemoteRole=ROLE_DumbProxy
     Mesh=Mesh'UnrealShare.Scuba'
     bMeshCurvy=False
     CollisionRadius=18.000000
     CollisionHeight=15.000000
}

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Creation time: Sun 21/2/2010 23:49:48.997 - Created with UnCodeX