Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.PlayerChunks

Extends
CreatureChunks

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureChunks
            |   
            +-- UnrealShare.PlayerChunks

Direct Known Subclasses:

Arm1, FemaleHead, Leg1, Liver, MaleHead, PHeart, Stomach, Thigh

Variables Summary
Inherited Variables from UnrealShare.CreatureChunks
bGreenBlood, bMasterChunk, bMustSpawnChunks, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, trail, TrailSize
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats

Functions Summary
Inherited Functions from UnrealShare.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, SetAsMaster, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Defaultproperties

defaultproperties
{
     TrailSize=0.500000
     Mass=20.000000
     Buoyancy=18.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Sun 21/2/2010 23:49:48.560 - Created with UnCodeX