Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.PHeart

Extends
PlayerChunks

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureChunks
            |   
            +-- UnrealShare.PlayerChunks
               |   
               +-- UnrealShare.PHeart

Variables Summary
Inherited Variables from UnrealShare.CreatureChunks
bGreenBlood, bMasterChunk, bMustSpawnChunks, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, trail, TrailSize

Functions Summary
Inherited Functions from UnrealShare.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, SetAsMaster, TakeDamage, Timer, ZoneChange

States Summary
Dying Source code
auto state Dying


Defaultproperties

defaultproperties
{
     Mesh=Mesh'UnrealShare.PHeartM'
     CollisionRadius=14.000000
     CollisionHeight=3.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Sun 21/2/2010 23:49:48.482 - Created with UnCodeX