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UnrealShare.MasterCreatureChunk

Extends
CreatureChunks

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureChunks
            |   
            +-- UnrealShare.MasterCreatureChunk

Direct Known Subclasses:

FemaleMasterChunk, MaleMasterChunk, NaliMasterChunk, SkaarjMasterChunk, TrooperMasterChunk

Variables Summary
Inherited Variables from UnrealShare.CreatureChunks
bGreenBlood, bMasterChunk, bMustSpawnChunks, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, trail, TrailSize
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats

Functions Summary
function SetAsMaster (Actor Other)
Inherited Functions from UnrealShare.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, SetAsMaster, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

SetAsMaster Source code

function SetAsMaster ( Actor Other )


Defaultproperties

defaultproperties
{
     TrailSize=0.500000
     bMasterChunk=True
     CarcHeight=39.000000
}

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Creation time: Sun 21/2/2010 23:49:48.077 - Created with UnCodeX