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UnrealShare.MaleBot

Extends
HumanBot
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.Bots
         |   
         +-- UnrealShare.HumanBot
            |   
            +-- UnrealShare.MaleBot

Direct Known Subclasses:

MaleOneBot, MaleThreeBot, MaleTwoBot

Variables Summary
Inherited Variables from UnrealShare.Bots
Accuracy, Aggressiveness, AmbushSpot, bCamping, bCanDuck, bCanFire, bChangeDir, bClearShot, bCrouching, bFiringPaused, bFirstHatePlayer, bFrustrated, bGathering, bGreenBlood, bIsWuss, bLeadTarget, bMoraleBoosted, bNoClearSpecial, bNoShootDecor, bReadyToAttack, breathagain, bSpecialGoal, bSpecialPausing, bStrafeDir, bVerbose, bViewTarget, bWallAdjust, bWantsToCamp, bWarnTarget, CampingRate, CampTime, CarcassType, Die2, Die3, Die4, drown, EnemyDropped, FavoriteWeapon, Footstep1, Footstep2, Footstep3, GaspSound, HidingSpot, HitSound3, HitSound4, HuntStartTime, JumpSound, LandGrunt, LastCampCheck, LastInvFind, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, PlayerDeaths, PlayerKills, Pointer, RefireRate, TeamLeader, TimeBetweenAttacks, UWHit1, UWHit2, WalkingSpeed

Functions Summary
function PlayDying (name DamageType, vector HitLoc)
function PlayGutHit (float tweentime)
function PlayHeadHit (float tweentime)
function PlayLeftHit (float tweentime)
function PlayRightHit (float tweentime)
Inherited Functions from UnrealShare.HumanBot
PlayChallenge, PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToFighter, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking
Inherited Functions from UnrealShare.Bots
AdjustAim, AdjustDesireFor, AdjustHitLocation, adjustJump, AdjustSkill, AdjustToss, AnimEnd, AssessThreat, AttitudeTo, BaseChange, BecomeViewTarget, BeginState, Bump, CallForHelp, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChangedWeapon, CheckFutureSight, ChooseAttackMode, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAmbushSpot, FindBestPathToward, FindViewSpot, FireWeapon, Gasp, Gibbed, GiveUpTactical, HaltFiring, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HitWall, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, NearWall, NeedToTurn, PainTimer, PickDestination, PickNextSpot, PickRegDestination, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayDodge, PlayDyingSound, PlayFiring, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayRangedAttack, PlayRightHit, PlayTakeHitSound, PreBeginPlay, PreSetMovement, ReachedHome, RelativeStrength, ReSetSkill, ReStartPlayer, SeePlayer, SetAlertness, SetEnemy, SetFall, SetMovementPhysics, ShareWithTeam, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, StopWaiting, StrafeAdjust, StrafeFromDamage, SwitchToBestWeapon, TakeDamage, TestDirection, Timer, Trigger, TryStrafe, TryToCrouch, TryToDuck, TryToward, UpdateEyeHeight, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange, [


Functions Detail

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc )

PlayGutHit Source code

function PlayGutHit ( float tweentime )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime )

PlayRightHit Source code

function PlayRightHit ( float tweentime )


Defaultproperties

defaultproperties
{
     CarcassType=Class'UnrealShare.MaleBody'
     drown=Sound'UnrealShare.Male.MDrown1'
     breathagain=Sound'UnrealShare.Male.MGasp1'
     HitSound3=Sound'UnrealShare.Male.MInjur3'
     HitSound4=Sound'UnrealShare.Male.MInjur4'
     Die2=Sound'UnrealShare.Male.MDeath3'
     Die3=Sound'UnrealShare.Male.MDeath3'
     Die4=Sound'UnrealShare.Male.MDeath4'
     GaspSound=Sound'UnrealShare.Male.MGasp2'
     UWHit1=Sound'UnrealShare.Male.MUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealShare.Male.lland01'
     JumpSound=Sound'UnrealShare.Male.MJump1'
     HitSound1=Sound'UnrealShare.Male.MInjur1'
     HitSound2=Sound'UnrealShare.Male.MInjur2'
     Die=Sound'UnrealShare.Male.MDeath1'
}

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Creation time: Sun 21/2/2010 23:49:47.983 - Created with UnCodeX