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UnrealShare.LesserBrute

Extends
Brute

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealShare.Brute
            |   
            +-- UnrealShare.LesserBrute

Variables Summary
Inherited Variables from UnrealShare.Brute
bBerserk, bLongBerserk, bTurret, Die2, Footstep, Footstep2, GutShot, PistolHit, PistolWhip, WhipDamage
Inherited Variables from UnrealShare.ScriptedPawn
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed

Functions Summary
function AnimEnd ()
TacticalMove
function BeginState ()
TacticalMove
function EndState ()
TacticalMove
function GoBerserk ()
function PlayMovingAttack ()
function PlayRunning ()
function PlayWalking ()
Inherited Functions from UnrealShare.Brute
AnimEnd, AttitudeToCreature, BeginState, CanFireAtEnemy, ChooseAttackMode, EndState, GoBerserk, GutShotTarget, PlayBigDeath, PlayChallenge, PlayGutDeath, PlayHeadDeath, PlayLeftDeath, PlayMeleeAttack, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRightDeath, PlayRunning, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PostBeginPlay, SpawnLeftShot, SpawnRightShot, Step, Timer, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToWaiting, TweenToWalking, WhipDamageTarget
Inherited Functions from UnrealShare.ScriptedPawn
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange

States Summary
TacticalMove Source code
state TacticalMove
AnimEnd, BeginState, EndState


Functions Detail

AnimEnd TacticalMove Source code

function AnimEnd ( )

BeginState TacticalMove Source code

function BeginState ( )

EndState TacticalMove Source code

function EndState ( )

GoBerserk Source code

function GoBerserk ( )

PlayMovingAttack Source code

function PlayMovingAttack ( )

PlayRunning Source code

function PlayRunning ( )

PlayWalking Source code

function PlayWalking ( )


Defaultproperties

defaultproperties
{
     WhipDamage=14
     CarcassType=Class'UnrealShare.LesserBruteCarcass'
     RefireRate=0.200000
     GroundSpeed=130.000000
     AccelRate=400.000000
     Health=180
     ReducedDamageType=None
     ReducedDamagePct=0.000000
     Skin=Texture'UnrealShare.Skins.Brute3'
     DrawScale=0.800000
     Fatness=110
     CollisionRadius=42.000000
     CollisionHeight=42.000000
     Mass=250.000000
     Buoyancy=240.000000
}

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Creation time: Sun 21/2/2010 23:49:47.874 - Created with UnCodeX