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UnrealShare.HumanCarcass

Extends
CreatureCarcass
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.HumanCarcass

Direct Known Subclasses:

DeadMales, FemaleBody, FemaleTorso

Variables Summary
class<CreatureChunks>MasterReplacement
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats

Functions Summary
function CreateReplacement ()
function Initfor (actor Other)
function ReduceCylinder ()
function SpawnHead ()
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Variables Detail

MasterReplacement Source code

var class<CreatureChunks> MasterReplacement;


Functions Detail

CreateReplacement Source code

function CreateReplacement ( )

Initfor Source code

function Initfor ( actor Other )

ReduceCylinder Source code

function ReduceCylinder ( )

SpawnHead Source code

function SpawnHead ( )


Defaultproperties

defaultproperties
{
     MasterReplacement=Class'UnrealShare.MaleMasterChunk'
     flies=0
     bReducedHeight=True
     PrePivot=(Z=26.000000)
     CollisionRadius=27.000000
     CollisionHeight=13.000000
     bBlockActors=False
     bBlockPlayers=False
}

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Creation time: Sun 21/2/2010 23:49:47.624 - Created with UnCodeX