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UnrealShare.GreenBook

Extends
Book

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealShare.Book
         |   
         +-- UnrealShare.GreenBook

Variables Summary
Inherited Variables from UnrealShare.Book
bFirstHit
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
Inherited Functions from UnrealShare.Book
HitWall, TakeDamage
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     Skin=Texture'UnrealShare.Skins.JBook3'
}

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Creation time: Sun 21/2/2010 23:49:47.515 - Created with UnCodeX