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UnrealShare.FemaleBot

Extends
HumanBot
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.Bots
         |   
         +-- UnrealShare.HumanBot
            |   
            +-- UnrealShare.FemaleBot

Direct Known Subclasses:

FemaleOneBot, FemaleTwoBot

Variables Summary
Inherited Variables from UnrealShare.Bots
Accuracy, Aggressiveness, AmbushSpot, bCamping, bCanDuck, bCanFire, bChangeDir, bClearShot, bCrouching, bFiringPaused, bFirstHatePlayer, bFrustrated, bGathering, bGreenBlood, bIsWuss, bLeadTarget, bMoraleBoosted, bNoClearSpecial, bNoShootDecor, bReadyToAttack, breathagain, bSpecialGoal, bSpecialPausing, bStrafeDir, bVerbose, bViewTarget, bWallAdjust, bWantsToCamp, bWarnTarget, CampingRate, CampTime, CarcassType, Die2, Die3, Die4, drown, EnemyDropped, FavoriteWeapon, Footstep1, Footstep2, Footstep3, GaspSound, HidingSpot, HitSound3, HitSound4, HuntStartTime, JumpSound, LandGrunt, LastCampCheck, LastInvFind, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, PlayerDeaths, PlayerKills, Pointer, RefireRate, TeamLeader, TimeBetweenAttacks, UWHit1, UWHit2, WalkingSpeed

Functions Summary
Inherited Functions from UnrealShare.HumanBot
PlayChallenge, PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToFighter, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking
Inherited Functions from UnrealShare.Bots
AdjustAim, AdjustDesireFor, AdjustHitLocation, adjustJump, AdjustSkill, AdjustToss, AnimEnd, AssessThreat, AttitudeTo, BaseChange, BecomeViewTarget, BeginState, Bump, CallForHelp, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChangedWeapon, CheckFutureSight, ChooseAttackMode, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAmbushSpot, FindBestPathToward, FindViewSpot, FireWeapon, Gasp, Gibbed, GiveUpTactical, HaltFiring, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HitWall, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, NearWall, NeedToTurn, PainTimer, PickDestination, PickNextSpot, PickRegDestination, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayDodge, PlayDyingSound, PlayFiring, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayRangedAttack, PlayRightHit, PlayTakeHitSound, PreBeginPlay, PreSetMovement, ReachedHome, RelativeStrength, ReSetSkill, ReStartPlayer, SeePlayer, SetAlertness, SetEnemy, SetFall, SetMovementPhysics, ShareWithTeam, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, StopWaiting, StrafeAdjust, StrafeFromDamage, SwitchToBestWeapon, TakeDamage, TestDirection, Timer, Trigger, TryStrafe, TryToCrouch, TryToDuck, TryToward, UpdateEyeHeight, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange, [


Defaultproperties

defaultproperties
{
     CarcassType=Class'UnrealShare.FemaleBody'
     drown=Sound'UnrealShare.Female.mdrown2fem'
     breathagain=Sound'UnrealShare.Female.hgasp3fem'
     HitSound3=Sound'UnrealShare.Female.linjur3fem'
     HitSound4=Sound'UnrealShare.Female.hinjur4fem'
     Die2=Sound'UnrealShare.Female.death3cfem'
     Die3=Sound'UnrealShare.Female.death2afem'
     Die4=Sound'UnrealShare.Female.death4cfem'
     GaspSound=Sound'UnrealShare.Female.lgasp1fem'
     UWHit1=Sound'UnrealShare.Female.FUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealShare.Female.lland1fem'
     JumpSound=Sound'UnrealShare.Female.jump1fem'
     HitSound1=Sound'UnrealShare.Female.linjur1fem'
     HitSound2=Sound'UnrealShare.Female.linjur2fem'
     Die=Sound'UnrealShare.Female.death1dfem'
}

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Creation time: Sun 21/2/2010 23:49:47.187 - Created with UnCodeX