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UnrealShare.FemaleBody

Extends
HumanCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.HumanCarcass
               |   
               +-- UnrealShare.FemaleBody

Direct Known Subclasses:

Female2Body, FemaleOneCarcass

Variables Summary
boolbFullyDead
Inherited Variables from UnrealShare.HumanCarcass
MasterReplacement
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
function Convulse ()
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType)
function Trigger (actor Other, pawn EventInstigator)
Inherited Functions from UnrealShare.HumanCarcass
CreateReplacement, Initfor, ReduceCylinder, SpawnHead
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick


Variables Detail

bFullyDead Source code

var bool bFullyDead;


Functions Detail

Convulse Source code

function Convulse ( )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
     MasterReplacement=Class'UnrealShare.femalemasterchunk'
     Physics=PHYS_None
     LifeSpan=0.000000
     AnimSequence=Slump1
     AnimFrame=0.000000
     Mesh=Mesh'UnrealShare.Fem1Body'
     Mass=100.000000
}

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Creation time: Sun 21/2/2010 23:49:47.187 - Created with UnCodeX