Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.DispersionAmmo

Extends
Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealShare.DispersionAmmo

Direct Known Subclasses:

DAmmo2, DAmmo3, DAmmo4, DAmmo5

Variables Summary
FloatAnimTime
boolbAltFire
boolbExploded
boolbExplosionEffect
floatCount
inti
floatSmokeRate
DispersionAmmo
SoundEffectSound1
textureExpSkin
textureExpType
intNumFrames
class<SmallSpark>ParticleType
floatPause
floatSparkModifier
floatSparkScale
textureSpriteAnim[20]
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, SpawnSound, Speed
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function BlowUp (vector HitLocation)
function Explode (vector HitLocation, vector HitNormal)
function InitSplash (float DamageScale)
function PostBeginPlay ()
function ProcessTouch (Actor Other, vector HitLocation)
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
function Tick (float DeltaTime)
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

AnimTime Source code

var Float AnimTime;

bAltFire Source code

var bool bAltFire;

bExploded Source code

var bool bExploded;

bExplosionEffect Source code

var bool bExplosionEffect;

Count Source code

var float Count;

i Source code

var int i;

SmokeRate Source code

var float SmokeRate;

DispersionAmmo

EffectSound1 Source code

var(DispersionAmmo) Sound EffectSound1;

ExpSkin Source code

var(DispersionAmmo) texture ExpSkin;

ExpType Source code

var(DispersionAmmo) texture ExpType;

NumFrames Source code

var(DispersionAmmo) int NumFrames;

ParticleType Source code

var(DispersionAmmo) class<SmallSpark> ParticleType;

Pause Source code

var(DispersionAmmo) float Pause;

SparkModifier Source code

var(DispersionAmmo) float SparkModifier;

SparkScale Source code

var(DispersionAmmo) float SparkScale;

SpriteAnim[20] Source code

var(DispersionAmmo) texture SpriteAnim[20];


Functions Detail

BlowUp Source code

function BlowUp ( vector HitLocation )

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal )

InitSplash Source code

function InitSplash ( float DamageScale )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

ProcessTouch Source code

simulated function ProcessTouch ( Actor Other, vector HitLocation )

TakeDamage Source code

simulated function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )

Tick Source code

simulated function Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
     SparkScale=1.000000
     ParticleType=Class'UnrealShare.Spark3'
     SparkModifier=1.000000
     ExpType=Texture'UnrealShare.DispExpl.dseb_A00'
     ExpSkin=Texture'UnrealShare.Effects.BluePal'
     EffectSound1=Sound'UnrealShare.General.DispEX1'
     SpriteAnim(0)=Texture'UnrealShare.MainEffect.e1_a00'
     SpriteAnim(1)=Texture'UnrealShare.MainEffect.e2_a00'
     SpriteAnim(2)=Texture'UnrealShare.MainEffect.e3_a00'
     SpriteAnim(3)=Texture'UnrealShare.MainEffect.e4_a00'
     SpriteAnim(4)=Texture'UnrealShare.MainEffect.e5_a00'
     NumFrames=8
     Pause=0.050000
     speed=1300.000000
     Damage=15.000000
     MomentumTransfer=6000
     ExploWallOut=10.000000
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=0.700000
     Style=STY_Translucent
     Texture=FireTexture'UnrealShare.Effect1.FireEffect1u'
     Mesh=Mesh'UnrealShare.plasmaM'
     DrawScale=0.800000
     AmbientGlow=187
     bUnlit=True
     SoundRadius=10
     SoundVolume=218
     AmbientSound=Sound'UnrealShare.Dispersion.DispFly'
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=170
     LightSaturation=69
     LightRadius=5
     bFixedRotationDir=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Sun 21/2/2010 23:49:46.891 - Created with UnCodeX