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UnrealShare.DeadMales

Extends
HumanCarcass
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.HumanCarcass
               |   
               +-- UnrealShare.DeadMales

Direct Known Subclasses:

MaleBody, MaleBodyThree, MaleBodyTwo

Variables Summary
Inherited Variables from UnrealShare.HumanCarcass
MasterReplacement
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
function SpawnHead ()
Inherited Functions from UnrealShare.HumanCarcass
CreateReplacement, Initfor, ReduceCylinder, SpawnHead
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick


Functions Detail

SpawnHead Source code

function SpawnHead ( )


Defaultproperties

defaultproperties
{
     Physics=PHYS_None
}

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Creation time: Sun 21/2/2010 23:49:46.797 - Created with UnCodeX