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UnrealShare.DeadChairMale

Extends
MaleBodyTwo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.HumanCarcass
               |   
               +-- UnrealShare.DeadMales
                  |   
                  +-- UnrealShare.MaleBodyTwo
                     |   
                     +-- UnrealShare.DeadChairMale

Variables Summary
boolbChairSlump

Functions Summary
function PlaySlump ()
function PostBeginPlay ()
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType)
function Touch (Actor Other)
function Trigger (actor Other, pawn EventInstigator)
Inherited Functions from UnrealShare.DeadMales
SpawnHead


Variables Detail

bChairSlump Source code

var bool bChairSlump;


Functions Detail

PlaySlump Source code

function PlaySlump ( )

PostBeginPlay Source code

function PostBeginPlay ( )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType )

Touch Source code

function Touch ( Actor Other )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
     AnimSequence=Chair1a
     PrePivot=(Z=0.000000)
     CollisionRadius=22.000000
     CollisionHeight=22.000000
}

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Creation time: Sun 21/2/2010 23:49:46.782 - Created with UnCodeX