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UnrealShare.CrucifiedNali

Extends
NaliCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.NaliCarcass
               |   
               +-- UnrealShare.CrucifiedNali

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
function AnimEnd ()
Dying
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Dying
Inherited Functions from UnrealShare.NaliCarcass
AllowChunk, CreateReplacement, ForceMeshToExist
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick

States Summary
Dying Source code
auto state Dying
AnimEnd, TakeDamage


Functions Detail

AnimEnd Dying Source code

function AnimEnd ( )

TakeDamage Dying Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )


Defaultproperties

defaultproperties
{
     Physics=PHYS_None
     LifeSpan=0.000000
     AnimSequence=HeadDown
     Mesh=Mesh'UnrealShare.CrossNali'
}

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Creation time: Sun 21/2/2010 23:49:46.719 - Created with UnCodeX