Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.CreatureChunks

Extends
Carcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureChunks

Direct Known Subclasses:

MasterCreatureChunk, PlayerChunks

Variables Summary
boolbGreenBlood
boolbMasterChunk
boolbMustSpawnChunks
nameCarcassAnim
class<CreatureCarcass>CarcassClass
floatCarcHeight
VectorCarcLocation
Bloodtrailtrail
floatTrailSize
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function BeginState ()
Dead
function ChunkUp (int Damage)
function ClientExtraChunks (bool bSpawnChunks)
function Destroyed ()
function HitWall (vector HitNormal, actor Wall)
function Initfor (actor Other)
function Landed (vector HitNormal)
function PostBeginPlay ()
function SetAsMaster (Actor Other)
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
function Timer ()
function ZoneChange (ZoneInfo NewZone)
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
Dead Source code
state Dead
BeginState
Dying Source code
auto state Dying


Variables Detail

bGreenBlood Source code

var bool bGreenBlood;

bMasterChunk Source code

var bool bMasterChunk;

bMustSpawnChunks Source code

var bool bMustSpawnChunks;

CarcassAnim Source code

var name CarcassAnim;

CarcassClass Source code

var class<CreatureCarcass> CarcassClass;

CarcHeight Source code

var float CarcHeight;

CarcLocation Source code

var Vector CarcLocation;

trail Source code

var Bloodtrail trail;

TrailSize Source code

var float TrailSize;


Functions Detail

BeginState Dead Source code

function BeginState ( )

ChunkUp Source code

function ChunkUp ( int Damage )

ClientExtraChunks Source code

simulated function ClientExtraChunks ( bool bSpawnChunks )

Destroyed Source code

function Destroyed ( )

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall )

Initfor Source code

function Initfor ( actor Other )

Landed Source code

simulated function Landed ( vector HitNormal )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

SetAsMaster Source code

function SetAsMaster ( Actor Other )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )

Timer Source code

simulated function Timer ( )

ZoneChange Source code

simulated function ZoneChange ( ZoneInfo NewZone )


Defaultproperties

defaultproperties
{
     TrailSize=3.000000
     bMustSpawnChunks=True
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=20.000000
     Mesh=Mesh'UnrealShare.CowBody1'
     bUnlit=True
     bCollideActors=False
     bBounce=True
     bFixedRotationDir=True
     Mass=30.000000
     Buoyancy=27.000000
     RotationRate=(Pitch=30000,Roll=30000)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Sun 21/2/2010 23:49:46.719 - Created with UnCodeX