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UnrealShare.CreatureCarcass

Extends
Carcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass

Direct Known Subclasses:

BruteCarcass, CowCarcass, DevilfishCarcass, FlyCarcass, GassiusCarcass, HumanCarcass, KrallCarcass, MantaCarcass, MercCarcass, NaliCarcass, PupaeCarcass, QueenCarcass, SkaarjCarcass, SlithCarcass, SquidCarcass, TentacleCarcass, TitanCarcass, TrooperCarcass, WarlordCarcass

Variables Summary
boolbCorroding
boolbPermanent
boolbThumped
ZoneInfoDeathZone
floatReducedHeightFactor
CreatureCarcass
boolbGreenBlood
meshbodyparts[8]
soundGibOne
soundGibTwo
soundLandedSound
floatTrails[8]
floatZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, rats
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function AddFliesAndRats ()
Dead
function AnimEnd ()
function BeginState ()
Corroding
function BeginState ()
Dead
function CheckZoneCarcasses ()
Dead
function ChunkUp (int Damage)
function CreateReplacement ()
function Destroyed ()
function GibSound ()
Gibbing
function HitWall (vector HitNormal, actor Wall)
function Initfor (actor Other)
function Landed (vector HitNormal)
function LandThump ()
function LieStill ()
function PostBeginPlay ()
function ReduceCylinder ()
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType)
function ThrowOthers ()
function Tick (float DeltaTime)
Corroding
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
Corroding Source code
state Corroding
BeginState, Tick
Dead Source code
state Dead
AddFliesAndRats, BeginState, CheckZoneCarcasses
Dying Source code
auto state Dying
Gibbing Source code
state Gibbing
GibSound


Variables Detail

bCorroding Source code

var bool bCorroding;

bPermanent Source code

var bool bPermanent;

bThumped Source code

var bool bThumped;

DeathZone Source code

var ZoneInfo DeathZone;

ReducedHeightFactor Source code

var float ReducedHeightFactor;

CreatureCarcass

bGreenBlood Source code

var(CreatureCarcass) bool bGreenBlood;

bodyparts[8] Source code

var(CreatureCarcass) mesh bodyparts[8];

GibOne Source code

var(CreatureCarcass) sound GibOne;

GibTwo Source code

var(CreatureCarcass) sound GibTwo;

LandedSound Source code

var(CreatureCarcass) sound LandedSound;

Trails[8] Source code

var(CreatureCarcass) float Trails[8];

ZOffset[8] Source code

var(CreatureCarcass) float ZOffset[8];


Functions Detail

AddFliesAndRats Dead Source code

function AddFliesAndRats ( )

AnimEnd Source code

function AnimEnd ( )

BeginState Corroding Source code

function BeginState ( )

BeginState Dead Source code

function BeginState ( )

CheckZoneCarcasses Dead Source code

function CheckZoneCarcasses ( )

ChunkUp Source code

function ChunkUp ( int Damage )

CreateReplacement Source code

function CreateReplacement ( )

Destroyed Source code

function Destroyed ( )

GibSound Gibbing Source code

function GibSound ( )

HitWall Source code

function HitWall ( vector HitNormal, actor Wall )

Initfor Source code

function Initfor ( actor Other )

Landed Source code

function Landed ( vector HitNormal )

LandThump Source code

function LandThump ( )

LieStill Source code

function LieStill ( )

PostBeginPlay Source code

function PostBeginPlay ( )

ReduceCylinder Source code

function ReduceCylinder ( )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType )

ThrowOthers Source code

function ThrowOthers ( )

Tick Corroding Source code

function Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
     bodyparts(0)=Mesh'UnrealShare.CowBody1'
     bodyparts(1)=Mesh'UnrealShare.CowBody1'
     bodyparts(2)=Mesh'UnrealShare.CowBody2'
     bodyparts(3)=Mesh'UnrealShare.CowBody2'
     bodyparts(4)=Mesh'UnrealShare.LiverM'
     bodyparts(5)=Mesh'UnrealShare.LiverM'
     Trails(0)=0.500000
     Trails(1)=0.500000
     Trails(2)=0.500000
     Trails(3)=0.500000
     Trails(4)=0.500000
     Trails(5)=0.500000
     Trails(6)=0.500000
     Trails(7)=0.500000
     ZOffset(0)=0.500000
     ZOffset(1)=-0.500000
     GibOne=Sound'UnrealShare.Gibs.Gib1'
     GibTwo=Sound'UnrealShare.Gibs.Gib2'
     LandedSound=Sound'UnrealShare.Gibs.Thump'
     ReducedHeightFactor=0.300000
     flies=4
     bSlidingCarcass=True
     TransientSoundVolume=3.000000
     bBlockActors=True
     bBlockPlayers=True
     NetPriority=6.000000
}

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Creation time: Sun 21/2/2010 23:49:46.704 - Created with UnCodeX