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UnrealShare.BreakingGlass

Extends
ExplodingWall

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.ExplodingWall
         |   
         +-- UnrealShare.BreakingGlass

Variables Summary
BreakingGlass
floatNumparticles
floatParticleSize
Inherited Variables from UnrealShare.ExplodingWall
ActivatedBy[5], BreakingSound, bTranslucentGlass, bUnlitGlass, ExplosionDimensions, ExplosionSize, GlassParticleSize, GlassTexture, Health, NumGlassChunks, NumWallChunks, NumWoodChunks, WallParticleSize, WallTexture, WoodParticleSize, WoodTexture
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function BeginState ()
Exploding
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Exploding
Inherited Functions from UnrealShare.ExplodingWall
Explode, PreBeginPlay, TakeDamage, Trigger

States Summary
Exploding Source code
Auto state Exploding
BeginState, TakeDamage


Variables Detail

BreakingGlass

Numparticles Source code

var(BreakingGlass) float Numparticles;

ParticleSize Source code

var(BreakingGlass) float ParticleSize;


Functions Detail

BeginState Exploding Source code

function BeginState ( )

TakeDamage Exploding Source code

singular function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )


Defaultproperties

defaultproperties
{
     ParticleSize=0.750000
     Numparticles=16.000000
     ExplosionSize=100.000000
     ExplosionDimensions=90.000000
     NumWallChunks=0
     NumWoodChunks=0
     BreakingSound=Sound'UnrealShare.General.BreakGlass'
     CollisionRadius=45.000000
     CollisionHeight=45.000000
}

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Creation time: Sun 21/2/2010 23:49:46.392 - Created with UnCodeX