Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.BotInfo

Extends
Info

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- UnrealShare.BotInfo

Variables Summary
string[32]AvailableClasses[32]
byteConfigUsed[32]
string[32]NextBotClass
intNumClasses
BotInfo
floatAlertness[32]
boolbAdjustSkill
floatBotAccuracy[32]
string[32]BotClasses[32]
string[20]BotNames[32]
floatBotSkills[32]
string[64]BotSkins[32]
intBotTeams[32]
boolbRandomOrder
floatCamping[32]
floatCombatStyle[32]
class<Weapon>FavoriteWeapon[32]
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
functionint ChooseBotInfo ()
functionclass<botsGetBotClass (int n)
functionint GetBotIndex (coerce string[20] BotName)
functionint GetBotTeam (int num)
function Individualize (bots NewBot, int n, int NumBots)
function PostBeginPlay ()
function PreBeginPlay ()
function SetBotClass (string[32] ClassName, int n)
function SetBotName (coerce string[20] NewName, int n)
function SetBotSkin (coerce string[64] NewSkin, int n)
function SetBotTeam (int NewTeam, int n)
functionString [ (] GetBotClassName(int n)
functionstring [ (] GetBotSkin(int num)
functionString [ (] GetBotName(int n)
functionString [ (] GetAvailableClasses(int n)
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

AvailableClasses[32] Source code

var string[32] AvailableClasses[32];

ConfigUsed[32] Source code

var byte ConfigUsed[32];

NextBotClass Source code

var string[32] NextBotClass;

NumClasses Source code

var int NumClasses;

BotInfo

Alertness[32] Source code

var(BotInfo) config float Alertness[32];

bAdjustSkill Source code

var(BotInfo) config bool bAdjustSkill;

BotAccuracy[32] Source code

var(BotInfo) config float BotAccuracy[32];

BotClasses[32] Source code

var(BotInfo) config string[32] BotClasses[32];

BotNames[32] Source code

var(BotInfo) config string[20] BotNames[32];

BotSkills[32] Source code

var(BotInfo) config float BotSkills[32];

BotSkins[32] Source code

var(BotInfo) config string[64] BotSkins[32];

BotTeams[32] Source code

var(BotInfo) config int BotTeams[32];

bRandomOrder Source code

var(BotInfo) config bool bRandomOrder;

Camping[32] Source code

var(BotInfo) config float Camping[32];

CombatStyle[32] Source code

var(BotInfo) config float CombatStyle[32];

FavoriteWeapon[32] Source code

var(BotInfo) config class<Weapon> FavoriteWeapon[32];


Functions Detail

ChooseBotInfo Source code

function int ChooseBotInfo ( )

GetBotClass Source code

function class<bots> GetBotClass ( int n )

GetBotIndex Source code

function int GetBotIndex ( coerce string[20] BotName )

GetBotTeam Source code

function int GetBotTeam ( int num )

Individualize Source code

function Individualize ( bots NewBot, int n, int NumBots )

PostBeginPlay Source code

function PostBeginPlay ( )

PreBeginPlay Source code

function PreBeginPlay ( )

SetBotClass Source code

function SetBotClass ( string[32] ClassName, int n )

SetBotName Source code

function SetBotName ( coerce string[20] NewName, int n )

SetBotSkin Source code

function SetBotSkin ( coerce string[64] NewSkin, int n )

SetBotTeam Source code

function SetBotTeam ( int NewTeam, int n )

[ Source code

function String [ ( ] GetBotClassName(int n )

[ Source code

function string [ ( ] GetBotSkin(int num )

[ Source code

function String [ ( ] GetBotName(int n )

[ Source code

function String [ ( ] GetAvailableClasses(int n )


Defaultproperties

defaultproperties
{
     BotNames(0)="Dante"
     BotNames(1)="Ash"
     BotNames(2)="Rhiannon"
     BotNames(3)="Kurgan"
     BotNames(4)="Sonja"
     BotNames(5)="Avatar"
     BotNames(6)="Dominator"
     BotNames(7)="Cholerae"
     BotNames(8)="Apocalypse"
     BotNames(9)="Bane"
     BotNames(10)="Hippolyta"
     BotNames(11)="Eradicator"
     BotNames(12)="Nikita"
     BotNames(13)="Arcturus"
     BotNames(14)="Shiva"
     BotNames(15)="Vindicator"
     BotTeams(0)=1
     BotTeams(2)=1
     BotTeams(4)=1
     BotTeams(6)=1
     BotTeams(8)=1
     BotTeams(10)=1
     BotTeams(12)=1
     BotTeams(14)=1
     BotClasses(0)="Unreali.MaleThreeBot"
     BotClasses(1)="Unreali.MaleTwoBot"
     BotClasses(2)="Unreali.FemaleOneBot"
     BotClasses(3)="Unreali.MaleOneBot"
     BotClasses(4)="Unreali.FemaleTwoBot"
     BotClasses(5)="Unreali.MaleThreeBot"
     BotClasses(6)="Unreali.SkaarjPlayerBot"
     BotClasses(7)="Unreali.FemaleOneBot"
     BotClasses(8)="Unreali.MaleThreeBot"
     BotClasses(9)="Unreali.MaleTwoBot"
     BotClasses(10)="Unreali.FemaleTwoBot"
     BotClasses(11)="Unreali.SkaarjPlayerBot"
     BotClasses(12)="Unreali.FemaleOneBot"
     BotClasses(13)="Unreali.MaleOneBot"
     BotClasses(14)="Unreali.MaleTwoBot"
     BotClasses(15)="Unreali.SkaarjPlayerBot"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Sun 21/2/2010 23:49:46.298 - Created with UnCodeX