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UnrealShare.BiterFishSchool

Extends
FlockMasterPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.FlockMasterPawn
         |   
         +-- UnrealShare.BiterFishSchool

Variables Summary
byteactiveFish
boolbSawPlayer
vectorStartLocation
boolvalidDest
BiterFishSchool
boolbNonAggressive
bytefishcolor
floatschoolradius
byteschoolsize
Inherited Variables from Engine.Pawn
AccelRate, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFreeLook, bFromWall, bHitSlopedWall, bHunting, bIsHuman, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStrafe, bUpAndOut, bWarping, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MenuName, MinHitWall, MoveTarget, MoveTimer, NameArticle, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldMessageTime, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerReplicationInfo, PlayerReplicationInfoClass, PlayerReStartState, ReducedDamagePct, ReducedDamageType, RouteCache[16], SecretCount, SelectedItem, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialPause, SpeechTime, SplashTime, Stimulus, UnderWaterTime, ViewRotation, Visibility, VoiceType, WalkBob, WaterSpeed, WaterStep, Weapon

Enumerations Summary
Inherited Enumerations from Engine.Pawn
EAttitude, EIntelligence

Functions Summary
function EnemyNotVisible ()
wandering
function FishDied ()
function HeadZoneChange (ZoneInfo NewZone)
function PickDestination ()
wandering
function PostBeginPlay ()
function PreSetMovement ()
function Remove (biterfish aFish)
function RemoveFish ()
function SeePlayer (Actor SeenPlayer)
stasis
function SeePlayer (Actor SeenPlayer)
wandering
function SpawnAFish ()
function SpawnFish ()
function Timer ()
function ZoneChange (ZoneInfo NewZone)
Inherited Functions from UnrealShare.FlockMasterPawn
BaseChange, EncroachedBy, EncroachingOn, FootZoneChange, TakeDamage
Inherited Functions from Engine.Pawn
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustDesireFor, AdjustHitLocation, AdjustToss, BaseChange, BeginState, BotVoiceMessage, CanSee, ChangedWeapon, CheckFutureSight, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientReStart, ClientSetRotation, ClientVoiceMessage, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FellOutOfWorld, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, GetRating, Gibbed, gibbedBy, GrabDecoration, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HidePlayer, InitPlayerReplicationInfo, JumpOffPawn, Killed, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PostBeginPlay, PreBeginPlay, PreSetMovement, RemovePawn, RestartPlayer, SeePlayer, SendVoiceMessage, SetMovementPhysics, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, TeamBroadcast, TeamMessage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateEyeHeight, WaitForLanding, WarnTarget, [

States Summary
stasis Source code
auto state stasis
SeePlayer
wandering Source code
state wandering
EnemyNotVisible, PickDestination, SeePlayer


Variables Detail

activeFish Source code

var byte activeFish;

bSawPlayer Source code

var bool bSawPlayer;

StartLocation Source code

var vector StartLocation;

validDest Source code

var bool validDest;

BiterFishSchool

bNonAggressive Source code

var(BiterFishSchool) bool bNonAggressive;

fishcolor Source code

var(BiterFishSchool) byte fishcolor;

schoolradius Source code

var(BiterFishSchool) float schoolradius;

schoolsize Source code

var(BiterFishSchool) byte schoolsize;


Functions Detail

EnemyNotVisible wandering Source code

function EnemyNotVisible ( )

FishDied Source code

function FishDied ( )

HeadZoneChange Source code

singular function HeadZoneChange ( ZoneInfo NewZone )

PickDestination wandering Source code

function PickDestination ( )

PostBeginPlay Source code

function PostBeginPlay ( )

PreSetMovement Source code

function PreSetMovement ( )

Remove Source code

function Remove ( biterfish aFish )

RemoveFish Source code

function RemoveFish ( )

SeePlayer stasis Source code

function SeePlayer ( Actor SeenPlayer )

SeePlayer wandering Source code

function SeePlayer ( Actor SeenPlayer )

SpawnAFish Source code

function SpawnAFish ( )

SpawnFish Source code

function SpawnFish ( )

Timer Source code

function Timer ( )

ZoneChange Source code

singular function ZoneChange ( ZoneInfo NewZone )


Defaultproperties

defaultproperties
{
     schoolsize=12
     schoolradius=120.000000
     fishcolor=8
     WaterSpeed=800.000000
     AirSpeed=800.000000
     AccelRate=4000.000000
     PeripheralVision=-5.000000
     UnderWaterTime=-1.000000
     bHidden=True
     CollisionRadius=50.000000
     CollisionHeight=100.000000
     Mass=10.000000
     Buoyancy=10.000000
     NetPriority=2.000000
}

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Creation time: Sun 21/2/2010 23:49:46.205 - Created with UnCodeX