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UnrealShare.Bird1

Extends
FlockPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.FlockPawn
         |   
         +-- UnrealShare.Bird1

Variables Summary
floatAngle
vectorCircleCenter
actorGoalActor
Bird1
boolbCircle
floatCircleRadius
nameGoalTag
Inherited Variables from Engine.Pawn
AccelRate, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFreeLook, bFromWall, bHitSlopedWall, bHunting, bIsHuman, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStrafe, bUpAndOut, bWarping, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MenuName, MinHitWall, MoveTarget, MoveTimer, NameArticle, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldMessageTime, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerReplicationInfo, PlayerReplicationInfoClass, PlayerReStartState, ReducedDamagePct, ReducedDamageType, RouteCache[16], SecretCount, SelectedItem, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialPause, SpeechTime, SplashTime, Stimulus, UnderWaterTime, ViewRotation, Visibility, VoiceType, WalkBob, WaterSpeed, WaterStep, Weapon

Enumerations Summary
Inherited Enumerations from Engine.Pawn
EAttitude, EIntelligence

Functions Summary
function Died (pawn Killer, name damageType, vector HitLocation)
function HitWall (vector HitNormal, actor Wall)
movetogoal
function Landed (vector HitNormal)
Dying
function PlayCall ()
function PlayDeathHit (float Damage, vector HitLocation, name damageType)
function PlayHit (float Damage, vector HitLocation, name damageType, float MomentumZ)
function PreBeginPlay ()
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Dying
function Timer ()
Dying
function Trigger (actor Other, pawn EventInstigator)
startup
function WhatToDoNext ()
function ZoneChange (ZoneInfo NewZone)
circle
function ZoneChange (ZoneInfo NewZone)
meander
Inherited Functions from Engine.Pawn
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustDesireFor, AdjustHitLocation, AdjustToss, BaseChange, BeginState, BotVoiceMessage, CanSee, ChangedWeapon, CheckFutureSight, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientReStart, ClientSetRotation, ClientVoiceMessage, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FellOutOfWorld, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, GetRating, Gibbed, gibbedBy, GrabDecoration, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HidePlayer, InitPlayerReplicationInfo, JumpOffPawn, Killed, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PostBeginPlay, PreBeginPlay, PreSetMovement, RemovePawn, RestartPlayer, SeePlayer, SendVoiceMessage, SetMovementPhysics, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, TeamBroadcast, TeamMessage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UpdateEyeHeight, WaitForLanding, WarnTarget, [

States Summary
circle Source code
state circle
ZoneChange
Dying Source code
state Dying
Landed, TakeDamage, Timer
meander Source code
state meander
ZoneChange
movetogoal Source code
state movetogoal
HitWall
startup Source code
auto state startup
Trigger
TakeHit Source code
state TakeHit


Variables Detail

Angle Source code

var float Angle;

CircleCenter Source code

var vector CircleCenter;

GoalActor Source code

var actor GoalActor;

Bird1

bCircle Source code

var(Bird1) bool bCircle;

CircleRadius Source code

var(Bird1) float CircleRadius;

GoalTag Source code

var(Bird1) name GoalTag;


Functions Detail

Died Source code

function Died ( pawn Killer, name damageType, vector HitLocation )

HitWall movetogoal Source code

function HitWall ( vector HitNormal, actor Wall )

Landed Dying Source code

function Landed ( vector HitNormal )

PlayCall Source code

function PlayCall ( )

PlayDeathHit Source code

function PlayDeathHit ( float Damage, vector HitLocation, name damageType )

PlayHit Source code

function PlayHit ( float Damage, vector HitLocation, name damageType, float MomentumZ )

PreBeginPlay Source code

function PreBeginPlay ( )

TakeDamage Dying Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )

Timer Dying Source code

function Timer ( )

Trigger startup Source code

function Trigger ( actor Other, pawn EventInstigator )

WhatToDoNext Source code

function WhatToDoNext ( )

ZoneChange circle Source code

singular function ZoneChange ( ZoneInfo NewZone )

ZoneChange meander Source code

singular function ZoneChange ( ZoneInfo NewZone )


Defaultproperties

defaultproperties
{
     CircleRadius=500.000000
     AirSpeed=300.000000
     AccelRate=800.000000
     SightRadius=2000.000000
     Health=17
     Land=None
     DrawType=DT_Mesh
     Mesh=Mesh'UnrealShare.Bird'
     bUnlit=True
     CollisionHeight=6.000000
     RotationRate=(Pitch=12000,Yaw=20000,Roll=12000)
}

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Creation time: Sun 21/2/2010 23:49:46.189 - Created with UnCodeX