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UnrealShare.BarrelSludge

Extends
BioGel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealShare.BioGel
         |   
         +-- UnrealShare.BarrelSludge

Variables Summary
Inherited Variables from UnrealShare.BioGel
BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, SpawnSound, Speed

Functions Summary
function BeginState ()
Flying
function HitWall (vector HitNormal, actor Wall)
Flying
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, vector momentum, name damageType)
Flying
function Timer ()
function Touch (actor Other)
Flying
Inherited Functions from UnrealShare.BioGel
AnimEnd, BeginState, CheckSurface, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
BeginState, HitWall, TakeDamage, Touch


Functions Detail

BeginState Flying Source code

function BeginState ( )

HitWall Flying Source code

function HitWall ( vector HitNormal, actor Wall )

TakeDamage Flying Source code

singular function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, vector momentum, name damageType )

Timer Source code

function Timer ( )

Touch Flying Source code

function Touch ( actor Other )


Defaultproperties

defaultproperties
{
     speed=200.000000
     MaxSpeed=1000.000000
     Damage=20.000000
     MomentumTransfer=15000
     RemoteRole=ROLE_DumbProxy
     LifeSpan=140.000000
     DrawScale=2.000000
     CollisionHeight=3.000000
     Buoyancy=0.000000
}

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Creation time: Sun 21/2/2010 23:49:46.111 - Created with UnCodeX