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UnrealShare.Bandages

Extends
Health

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Health
            |   
            +-- UnrealShare.Bandages

Variables Summary
Inherited Variables from UnrealShare.Health
bSuperHeal, HealingAmount
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from UnrealShare.Health
BotDesireability, Touch
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties

defaultproperties
{
     HealingAmount=5
     PickupMessage="You got some bandages +"
     PickupViewMesh=Mesh'UnrealShare.bandage'
     Mesh=Mesh'UnrealShare.bandage'
     CollisionRadius=14.000000
     CollisionHeight=4.000000
}

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Creation time: Sun 21/2/2010 23:49:46.095 - Created with UnCodeX