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UnrealShare.BabyCowCarcass

Extends
CowCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.CowCarcass
               |   
               +-- UnrealShare.BabyCowCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
Inherited Functions from UnrealShare.CowCarcass
ForceMeshToExist
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick


Defaultproperties

defaultproperties
{
     Mesh=None
     DrawScale=0.500000
     CollisionRadius=24.000000
     CollisionHeight=16.000000
     Mass=80.000000
}

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Creation time: Sun 21/2/2010 23:49:46.080 - Created with UnCodeX