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UnrealShare.ASMDAmmo

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealShare.ASMDAmmo

Direct Known Subclasses:

DefaultAmmo

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties

defaultproperties
{
     AmmoAmount=10
     MaxAmmo=50
     UsedInWeaponSlot(4)=1
     PickupMessage="You picked up an ASMD core."
     PickupViewMesh=Mesh'UnrealShare.AsmdAmmoM'
     PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
     Icon=Texture'UnrealShare.Icons.I_ASMD'
     Mesh=Mesh'UnrealShare.AsmdAmmoM'
     bMeshCurvy=False
     SoundRadius=26
     SoundVolume=37
     SoundPitch=73
     CollisionRadius=10.000000
     CollisionHeight=20.000000
     bCollideActors=True
}

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Creation time: Sun 21/2/2010 23:49:46.049 - Created with UnCodeX