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UnrealShare.AlarmPoint

Extends
NavigationPoint

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- UnrealShare.AlarmPoint

Variables Summary
vectorlookdir
actorNextAlarmObject
AlarmPoint
nameAlarmAnim
soundAlarmSound
boolbAttackWhilePaused
boolbDestroyAlarmTriggerer
boolbKillMe
boolbNoFail
boolbStopIfNoEnemy
boolbStrafeTo
floatducktime
nameNextAlarm
floatpausetime
nameShootTarget
Inherited Variables from Engine.NavigationPoint
bEndPoint, bEndPointOnly, bestPathWeight, bOneWayPath, bPlayerOnly, bSpecialCost, cost, ExtraCost, nextNavigationPoint, nextOrdered, ownerTeam, PathDescription, Paths[16], previousPath, prevOrdered, PrunedPaths[16], routeCache, startPath, taken, upstreamPaths[16], visitedWeight, VisNoReachPaths[16]
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function PreBeginPlay ()
Inherited Functions from Engine.NavigationPoint
Accept, describeSpec, PlayTeleportEffect, PostBeginPlay, SpecialCost
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

lookdir Source code

var vector lookdir;

NextAlarmObject Source code

var actor NextAlarmObject;

AlarmPoint

AlarmAnim Source code

var(AlarmPoint) name AlarmAnim;

AlarmSound Source code

var(AlarmPoint) sound AlarmSound;

bAttackWhilePaused Source code

var(AlarmPoint) bool bAttackWhilePaused;

bDestroyAlarmTriggerer Source code

var(AlarmPoint) bool bDestroyAlarmTriggerer;

bKillMe Source code

var(AlarmPoint) bool bKillMe;

bNoFail Source code

var(AlarmPoint) bool bNoFail;

bStopIfNoEnemy Source code

var(AlarmPoint) bool bStopIfNoEnemy;

bStrafeTo Source code

var(AlarmPoint) bool bStrafeTo;

ducktime Source code

var(AlarmPoint) float ducktime;

NextAlarm Source code

var(AlarmPoint) name NextAlarm;

pausetime Source code

var(AlarmPoint) float pausetime;

ShootTarget Source code

var(AlarmPoint) name ShootTarget;


Functions Detail

PreBeginPlay Source code

function PreBeginPlay ( )


Defaultproperties

defaultproperties
{
     bDirectional=True
     Texture=Texture'UnrealShare.S_Alarm'
}

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Creation time: Sun 21/2/2010 23:49:45.955 - Created with UnCodeX