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UnrealI.Sludge

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealI.Sludge

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp

States Summary
Init Source code
auto state Init


Defaultproperties

defaultproperties
{
     AmmoAmount=25
     MaxAmmo=100
     UsedInWeaponSlot(8)=1
     PickupMessage="You picked up 25 Kilos of Tarydium Sludge"
     PickupViewMesh=Mesh'UnrealI.sludgemesh'
     MaxDesireability=0.220000
     PickupSound=Sound'UnrealI.Pickups.AmmoSnd'
     Icon=Texture'UnrealI.Icons.I_SludgeAmmo'
     Mesh=Mesh'UnrealI.sludgemesh'
     bMeshCurvy=False
     CollisionRadius=22.000000
     CollisionHeight=15.000000
     bCollideActors=True
}

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Creation time: Sun 21/2/2010 23:49:49.262 - Created with UnCodeX