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UnrealI.SkaarjInfantry

Extends
SkaarjTrooper

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealShare.Skaarj
            |   
            +-- UnrealI.SkaarjTrooper
               |   
               +-- UnrealI.SkaarjInfantry

Variables Summary
Inherited Variables from UnrealI.SkaarjTrooper
duckTime, myWeapon, WeaponType
Inherited Variables from UnrealShare.Skaarj
AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch

Functions Summary
Inherited Functions from UnrealI.SkaarjTrooper
AnimEnd, BeginState, Bump, CanFireAtEnemy, ChangedWeapon, Died, EndState, KeepAttacking, PlayChallenge, PlayCock, PlayFiring, PlayLanded, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayTakeHit, PlayThreatening, PlayVictoryDance, PreBeginPlay, SetHome, Shield, TakeDamage, TossWeapon, TryToDuck, WarnTarget
Inherited Functions from UnrealShare.Skaarj
AttitudeToCreature, BeginState, Bump, ClawDamageTarget, EndState, Landed, LungeDamageTarget, PlayAcquisitionSound, PlayBigDeath, PlayCock, PlayDive, PlayFearSound, PlayGutDeath, PlayHeadDeath, PlayInAir, PlayLanded, PlayLeftDeath, PlayMeleeAttack, PlayOutOfWater, PlayRangedAttack, PlayRightDeath, PlayRoamingSound, PlaySwimming, PlayTakeHit, PlayTakeHitSound, PlayThreateningSound, PlayTurning, PlayWaiting, PlayWaitingAmbush, PlayWalking, PreBeginPlay, PreSetMovement, PushButtons, RunStep, SetMovementPhysics, Speak, SpeakOrderTo, SpeakTo, SpeechTimer, SpinDamageTarget, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, WalkStep, ZoneChange


Defaultproperties

defaultproperties
{
     WeaponType=Class'UnrealShare.Stinger'
}

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Creation time: Sun 21/2/2010 23:49:49.137 - Created with UnCodeX