Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.SkaarjBerserker

Extends
SkaarjWarrior

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealShare.Skaarj
            |   
            +-- UnrealShare.SkaarjWarrior
               |   
               +-- UnrealI.SkaarjBerserker

Variables Summary
Inherited Variables from UnrealShare.SkaarjWarrior
Blade
Inherited Variables from UnrealShare.Skaarj
AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch

Functions Summary
functioneAttitude AttitudeToCreature (Pawn Other)
function WhatToDoNext (name LikelyState, name LikelyLabel)
Inherited Functions from UnrealShare.SkaarjWarrior
CanFireAtEnemy, PlayChallenge, PlayCock, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayThreatening, PlayVictoryDance, PostBeginPlay, SpawnTwoShots, TryToDuck
Inherited Functions from UnrealShare.Skaarj
AttitudeToCreature, BeginState, Bump, ClawDamageTarget, EndState, Landed, LungeDamageTarget, PlayAcquisitionSound, PlayBigDeath, PlayCock, PlayDive, PlayFearSound, PlayGutDeath, PlayHeadDeath, PlayInAir, PlayLanded, PlayLeftDeath, PlayMeleeAttack, PlayOutOfWater, PlayRangedAttack, PlayRightDeath, PlayRoamingSound, PlaySwimming, PlayTakeHit, PlayTakeHitSound, PlayThreateningSound, PlayTurning, PlayWaiting, PlayWaitingAmbush, PlayWalking, PreBeginPlay, PreSetMovement, PushButtons, RunStep, SetMovementPhysics, Speak, SpeakOrderTo, SpeakTo, SpeechTimer, SpinDamageTarget, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, WalkStep, ZoneChange


Functions Detail

AttitudeToCreature Source code

function eAttitude AttitudeToCreature ( Pawn Other )

WhatToDoNext Source code

function WhatToDoNext ( name LikelyState, name LikelyLabel )


Defaultproperties

defaultproperties
{
     LungeDamage=40
     SpinDamage=40
     ClawDamage=20
     VoicePitch=0.300000
     Aggressiveness=0.800000
     Health=320
     Skill=1.000000
     CombatStyle=1.000000
     Skin=Texture'UnrealI.Skins.Skaarjw2'
     DrawScale=1.200000
     Fatness=150
     CollisionHeight=56.000000
     Mass=180.000000
     Buoyancy=180.000000
     RotationRate=(Yaw=50000)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Sun 21/2/2010 23:49:49.122 - Created with UnCodeX