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UnrealI.Seeds

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealI.Seeds

Variables Summary
Seedsf
floatShrinkTime
vectorX
vectorY
vectorZ
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, BobDamping, bRotatingPickup, bSleepTouch, Charge, DeActivateSound, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function HitWall (vector HitNormal, actor Wall)
Activated
function Tick (Float DeltaTime)
Shrinking
function Timer ()
Activated
function Timer ()
Shrinking
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, CheckTouching, Destroyed, DropFrom, EndState, Fire, GiveTo, HandlePickupQuery, InventoryCapsFloat, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange, [

States Summary
Activated Source code
state Activated
HitWall, Timer
Shrinking Source code
state Shrinking
Tick, Timer


Variables Detail

f Source code

var Seeds f;

ShrinkTime Source code

var float ShrinkTime;

X Source code

var vector X;

Y Source code

var vector Y;

Z Source code

var vector Z;


Functions Detail

HitWall Activated Source code

simulated function HitWall ( vector HitNormal, actor Wall )

Tick Shrinking Source code

function Tick ( Float DeltaTime )

Timer Activated Source code

function Timer ( )

Timer Shrinking Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     bCanHaveMultipleCopies=True
     bActivatable=True
     bDisplayableInv=True
     PickupMessage="You got the Nali fruit seeds"
     RespawnTime=30.000000
     PickupViewMesh=Mesh'UnrealI.Seed'
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     Icon=Texture'UnrealI.Icons.I_Seed'
     Mesh=Mesh'UnrealI.Seed'
     bMeshCurvy=False
     CollisionRadius=12.000000
     CollisionHeight=4.000000
     bCollideWorld=True
     bProjTarget=True
}

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Creation time: Sun 21/2/2010 23:49:49.028 - Created with UnCodeX