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UnrealI.RockSlide

Extends
Keypoint

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- UnrealI.RockSlide

Direct Known Subclasses:

MagmaBurst

Variables Summary
floatNextRockTime
floatTotalPassedTime
RockSlide
vectorCubeDimensions
rotatorInitialDirection
floatMaxBetweenTime
floatmaxInitialSpeed
floatMaxScaleFactor
floatMinBetweenTime
floatminInitialSpeed
floatMinScaleFactor
floatTimeLength
boolTimeLimit
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function BeginPlay ()
function MakeRock ()
function Trigger (actor Other, pawn EventInstigator)
Triggered
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [

States Summary
Active Source code
state Active
Triggered Source code
auto state Triggered
Trigger


Variables Detail

NextRockTime Source code

var float NextRockTime;

TotalPassedTime Source code

var float TotalPassedTime;

RockSlide

CubeDimensions Source code

var(RockSlide) vector CubeDimensions;

InitialDirection Source code

var(RockSlide) rotator InitialDirection;

MaxBetweenTime Source code

var(RockSlide) float MaxBetweenTime;

maxInitialSpeed Source code

var(RockSlide) float maxInitialSpeed;

MaxScaleFactor Source code

var(RockSlide) float MaxScaleFactor;

MinBetweenTime Source code

var(RockSlide) float MinBetweenTime;

minInitialSpeed Source code

var(RockSlide) float minInitialSpeed;

MinScaleFactor Source code

var(RockSlide) float MinScaleFactor;

TimeLength Source code

var(RockSlide) float TimeLength;

TimeLimit Source code

var(RockSlide) bool TimeLimit;


Functions Detail

BeginPlay Source code

function BeginPlay ( )

MakeRock Source code

function MakeRock ( )

Trigger Triggered Source code

function Trigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
     CubeDimensions=(X=50.000000,Y=50.000000,Z=50.000000)
     TimeLength=10.000000
     MinBetweenTime=1.000000
     MaxBetweenTime=3.000000
     MinScaleFactor=0.500000
     MaxScaleFactor=1.000000
     bStatic=False
     Tag=Event1
     Texture=Texture'UnrealShare.S_Bubble2'
}

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Creation time: Sun 21/2/2010 23:49:48.872 - Created with UnCodeX