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UnrealI.RifleAmmo

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealI.RifleAmmo

Direct Known Subclasses:

RifleRound

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties

defaultproperties
{
     AmmoAmount=8
     MaxAmmo=50
     UsedInWeaponSlot(9)=1
     PickupMessage="You got 8 Rifle rounds."
     PickupViewMesh=Mesh'UnrealI.RifleBullets'
     MaxDesireability=0.240000
     PickupSound=Sound'UnrealI.Pickups.AmmoSnd'
     Icon=Texture'UnrealI.Icons.I_RIFLEAmmo'
     Mesh=Mesh'UnrealI.RifleBullets'
     bMeshCurvy=False
     CollisionRadius=15.000000
     CollisionHeight=20.000000
     bCollideActors=True
}

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Creation time: Sun 21/2/2010 23:49:48.810 - Created with UnCodeX