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UnrealI.RazorAmmo

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealI.RazorAmmo

Variables Summary
boolbOpened
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function Landed (vector HitNormal)
Pickup
function Touch (Actor Other)
Pickup
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp

States Summary
Pickup Source code
auto state Pickup
Landed, Touch


Variables Detail

bOpened Source code

var bool bOpened;


Functions Detail

Landed Pickup Source code

function Landed ( vector HitNormal )

Touch Pickup Source code

function Touch ( Actor Other )


Defaultproperties

defaultproperties
{
     AmmoAmount=25
     MaxAmmo=75
     UsedInWeaponSlot(7)=1
     PickupMessage="You picked up Razor Blades"
     PickupViewMesh=Mesh'UnrealI.RazorAmmoMesh'
     MaxDesireability=0.220000
     PickupSound=Sound'UnrealI.Pickups.AmmoSnd'
     Icon=Texture'UnrealI.Icons.I_RazorAmmo'
     Physics=PHYS_Falling
     Mesh=Mesh'UnrealI.RazorAmmoMesh'
     bMeshCurvy=False
     CollisionRadius=20.000000
     CollisionHeight=10.000000
     bCollideActors=True
}

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Creation time: Sun 21/2/2010 23:49:48.763 - Created with UnCodeX