Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.QuadShot

Extends
Weapon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- UnrealI.QuadShot

Variables Summary
Inherited Variables from Engine.Weapon
AdjustedAim, AimError, AIRating, AltFireSound, AltProjectileClass, AltProjectileSpeed, AltRefireRate, AmmoName, AmmoType, bAltInstantHit, bAltWarnTarget, bCanThrow, bChangeWeapon, bInstantHit, bLockedOn, bOwnsCrosshair, bPointing, bRecommendSplashDamage, bSplashDamage, bWarnTarget, bWeaponUp, CockingSound, DeathMessage, FireOffset, FireSound, MaxTargetRange, MessageNoAmmo, Misc1Sound, Misc2Sound, Misc3Sound, PickupAmmoCount, ProjectileClass, ProjectileSpeed, RefireRate, ReloadCount, SelectSound, ShakeMag, ShakeTime, ShakeVert
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, BobDamping, bRotatingPickup, bSleepTouch, Charge, DeActivateSound, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
Inherited Functions from Engine.Weapon
AltFire, AnimEnd, BeginState, BotDesireability, BringUp, CheckVisibility, DropFrom, Finish, Fire, GiveAmmo, HandlePickupQuery, PlayAltFiring, PlayFiring, PlayIdleAnim, PlayPostSelect, PlaySelect, PostBeginPlay, PostRender, PreRender, ProcessTraceHit, ProjectileFire, PutDown, RaiseUp, RateSelf, RecommendWeapon, setHand, SetSwitchPriority, SpawnCopy, SuggestAttackStyle, SuggestDefenseStyle, SwitchPriority, TraceFire, TravelPostAccept, TweenDown, TweenSelect, WeaponChange, WeaponSet, [
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, CheckTouching, Destroyed, DropFrom, EndState, Fire, GiveTo, HandlePickupQuery, InventoryCapsFloat, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange, [


Defaultproperties

defaultproperties
{
     AmmoName=Class'UnrealI.FlakBox'
     PickupAmmoCount=20
     AutoSwitchPriority=2
     InventoryGroup=3
     PickupMessage="You got the QuadShot"
     PlayerViewOffset=(X=5.000000,Y=-1.000000,Z=-3.000000)
     PlayerViewMesh=Mesh'UnrealI.QuadShotHeld'
     PlayerViewScale=1.590000
     PickupViewMesh=Mesh'UnrealI.QuadShotPickup'
     ThirdPersonMesh=Mesh'UnrealI.Flak3rd'
     PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
     Mesh=Mesh'UnrealI.QuadShotPickup'
     bNoSmooth=False
     bMeshCurvy=False
     Mass=10.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Sun 21/2/2010 23:49:48.701 - Created with UnCodeX