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UnrealI.NitrogenZone

Extends
ZoneInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- UnrealI.NitrogenZone

Variables Summary
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bFogZone, bGravityZone, bKillZone, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, Gain[6], LocationStrings[4], MasterGain, MaxCarcasses, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneVelocity

Functions Summary
event ActorEntered (actor Other)
event ActorLeaving (actor Other)
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, PreBeginPlay, Trigger, ZoneActors


Functions Detail

ActorEntered Source code

event ActorEntered ( actor Other )

ActorLeaving Source code

event ActorLeaving ( actor Other )


Defaultproperties

defaultproperties
{
     DamagePerSec=20
     DamageType=Frozen
     bWaterZone=True
     bPainZone=True
     ViewFog=(X=0.011719,Y=0.039063,Z=0.046875)
}

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Creation time: Sun 21/2/2010 23:49:48.279 - Created with UnCodeX