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UnrealI.MixMover

Extends
Mover

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Mover
         |   
         +-- UnrealI.MixMover

Variables Summary
boolbMoveKey
intLastKeyNum
intMoveDirection
intNextKeyNum
MixMover
nameAttachTag
floatCloseTimes[6]
nameEvents[6]
floatOpenTimes[6]
nameTags[6]
Inherited Variables from Engine.Mover
BasePos, BaseRot, bDamageTriggered, bDynamicLightMover, bOpening, bPlayerOnly, BrushRaytraceKey, bSlave, bTriggerOnceOnly, BumpEvent, BumpType, bUseTriggered, ClosedSound, ClosingSound, DamageThreshold, EncroachDamage, Follower, KeyNum, KeyPos[8], KeyRot[8], Leader, MoveAmbientSound, MoverEncroachType, MoverGlideType, MoveTime, myMarker, NumKeys, numTriggerEvents, OldPos, OldPrePivot, OldRot, OpenedSound, OpeningSound, OtherTime, PlayerBumpEvent, PrevKeyNum, RecommendedTrigger, ReturnGroup, SavedPos, SavedRot, SavedTrigger, SimInterpolate, SimOldPos, SimOldRotPitch, SimOldRotRoll, SimOldRotYaw, StayOpenTime, TriggerActor, TriggerActor2, WaitingPawn, WorldRaytraceKey
Inherited Variables from Engine.Brush
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh

Enumerations Summary
Inherited Enumerations from Engine.Mover
EBumpType, EMoverEncroachType, EMoverGlideType
Inherited Enumerations from Engine.Brush
ECsgOper

Functions Summary
function BeginPlay ()
function DoClose ()
function DoOpen ()
function InterpolateEnd (actor Other)
ElevatorTriggerGradual
function InterpolateEnd (actor Other)
GradualTriggerOpenTimed
function MoveKeyframe (int newKeyNum)
function PostBeginPlay ()
function Trigger (actor Other, pawn EventInstigator)
GradualTriggerOpenTimed
function Trigger (actor Other, pawn EventInstigator)
GradualTriggerPound
function UnTrigger (actor Other, pawn EventInstigator)
GradualTriggerPound
Inherited Functions from Engine.Mover
Attach, BeginEvent, BeginPlay, BeginState, Bump, DoClose, DoOpen, EncroachingOn, EndEvent, FindTriggerActor, FinishedClosing, FinishedOpening, FinishNotify, HandleDoor, HandleTriggerDoor, InterpolateEnd, InterpolateTo, MakeGroupReturn, MakeGroupStop, PostBeginPlay, SetKeyframe, SpecialHandling, TakeDamage, Trigger, UnTrigger

States Summary
ElevatorTriggerGradual Source code
state ElevatorTriggerGradual
InterpolateEnd
GradualTriggerOpenTimed Source code
state GradualTriggerOpenTimed
InterpolateEnd, Trigger
GradualTriggerPound Source code
state GradualTriggerPound
Trigger, UnTrigger


Variables Detail

bMoveKey Source code

var bool bMoveKey;

LastKeyNum Source code

var int LastKeyNum;

MoveDirection Source code

var int MoveDirection;

NextKeyNum Source code

var int NextKeyNum;

MixMover

AttachTag Source code

var(MixMover) name AttachTag;

CloseTimes[6] Source code

var(MixMover) float CloseTimes[6];

Events[6] Source code

var(MixMover) name Events[6];

OpenTimes[6] Source code

var(MixMover) float OpenTimes[6];

Tags[6] Source code

var(MixMover) name Tags[6];


Functions Detail

BeginPlay Source code

function BeginPlay ( )

DoClose Source code

function DoClose ( )

DoOpen Source code

function DoOpen ( )

InterpolateEnd ElevatorTriggerGradual Source code

function InterpolateEnd ( actor Other )

InterpolateEnd GradualTriggerOpenTimed Source code

function InterpolateEnd ( actor Other )

MoveKeyframe Source code

function MoveKeyframe ( int newKeyNum )

PostBeginPlay Source code

function PostBeginPlay ( )

Trigger GradualTriggerOpenTimed Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger GradualTriggerPound Source code

function Trigger ( actor Other, pawn EventInstigator )

UnTrigger GradualTriggerPound Source code

function UnTrigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
}

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Creation time: Sun 21/2/2010 23:49:48.155 - Created with UnCodeX